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Consumables(消費アイテム) Food(食べ物) Tips 体力とスタミナの両方を回復します。 クラフトに必要な材料は多く手に入るため 積極的にクラフトしましょう。 List(一覧) Icon Food Name Tier Cost Materials to craft Description Effect 腐った肉Rotten Food 1 20 菌類, 新鮮な肉Fungus, Torn Flesh 最も一般的な感覚で言えば食べ物Food in the most general sense. 少しの体力を回復し、プレイヤーに空腹を満たすかより一層の空腹をもたらすゲロの原因となるか、どちらかの効果を得る。(2秒間で最大体力の8%回復)Restores a small amount of health and has a chance to either remove exhaustion or cause the player to vomit, exhausting them further.(health rate +8 for 2 seconds) Standard Ration 2 40 Torn Flesh, Torn Flesh, Essential Oil Adventurers carefully pack these, so they might rot on their corpse sometime later. Restores a small amount of health, removes a small amount of exhaustion.(health rate +10 for 2 seconds) Iron Ration 3 65 Torn Flesh, Torn Flesh, Ichor, Essential Oil Adventurers carefully pack these, so they DO NOT rot on their corpse sometime later. Restores a medium amount of health, removes a medium amount of exhaustion.(health rate +20 for 2 seconds) Arcane Food 4 90 Arcane Dust, Arcane Dust, Torn Flesh, Crystal Wasn't there a story about a golden apple? I am certain it all came out alright. Restores a medium amount of health, removes a high amount of exhaustion.(health rate +20 for 2 seconds) Potions(ポーション) Tips 使用者にリジェネや防御力アップ等様々な効果を与えます。 特に透過効果は強力で攻撃しても敵に感知されることはありません。 List(一覧) Icon Potions Name Tier Cost Materials to craft Description Effect Felaxitus のデスソースFelaxitus' Deathsauce 1 1 - いやぁ、悪いニュースだ。こいつは正直毒そのものだよ。無理だ。Well, bad news. This is just straight up, no bells and whistles, poison. Sorry. 使用者に嘔吐と少しの空腹を引き起こす。Causes the player to vomit, gaining some exhaustion. Balfanor's Seizure Smoothie 1 1 - There's nothing like a rest. Especially when it means that your limbs seize up, paralyzing you as monsters eat you alive. Prevents the player from moving or taking any action for 10 seconds.(Speed - 1000) Cursed Essence of Delirium 1 1 - This will give you a whole new perspective on life, just not one you'd probably want. Reverses movement and camera controls. Polimac's Pin Eye Curse 1 1 - Once you saw things. Now you don't. Reduces vision to a small circle around the center of the screen. Agdal's Mystical Moronification 1 1 - Slow and stupid is no way to go through life. It just keeps on giving. Slows down the player by about half.(Speed-50) Potion of Vigor 1 40 Torn Flesh, Arcane Dust, Ichor, Essential Oil Restores what is lost due to blade and bone (consult your healer to hear more information about the Potion of Vigor). Restores a medium amount of health, removes a small amount of exhaustion. Teralt's Liquid of Boringness 1 70 Spore, Spore, Arcane Dust, Fungus Turns the imbiber into a non-threat, through magical and wholly proprietary means. Invisibility for 10 seconds. Musun's Energetic Strike 1 65 Clockwork Gears, Torn Flesh, Torn Flesh, Blasting Powder An elixir which focuses the force of the power attack into a bigger power...attack? Power attack explosion. Lapis Primus 2 100 Bone Matter, Scales, Torn Flesh, Essential Oil, Arcane Dust A restorative goop that boosts the vim and vigor of any living thing. Ask for Lapis Primus by name! Rapidly heals and removes exhaustion.(Health rate +100, Exhaustion rate -100 for 20 seconds) Eliphoph's Mystical Boon 2 75 Arcane Dust, Torn Flesh, Crystal, Ichor, Essential Oil Just one swig, and you'll experience a feeling of health and resilience that really lasts! Safe when taken as directed. Slowly regenerate health over time.(Health rate +10 for 20 seconds) Essence of Lizard Countenance 2 100 Crystal, Crystal, Spore, Essential Oil, Essential Oil Ever wish you could regain lost health like a lizard? Well, now you can with only minor side-effects! Slowly regenerate health over time.(Health rate +5 for 20 seconds) Elixir of Infernal Peace 2 80 Bone Matter, Metal, Fungus, Essential Oil This potion produces an ill-smell that prevents monsters from attacking, as well as unsightly blemishes. Enemies will flee from the player for 20 seconds. Stone Skin Elixir 2 80 Scales, Bone Matter, Metal Reinforces the skin of the imbiber, making them resistant to attack. Also, immune to pinching. Increases max health and poise at the cost of speed and jump height.(Armor +2, Speed -10, Jump modifier -10, Sprint modifier -15, Poise) Pass Unseen Elixir 2 100 Arcane Dust, Crystal, Blasting Powder, Spore Causes the imbiber to vanish from sight for a short time (thirty seconds or two and a half years, I forget). Invisibility for 20 seconds. Potion of Big Boy Strength 3 100 Scales, Metal, Metal, Ichor Remember all those monsters that used to pick on you? Well, it is payback time. Increases damage and knock-back for 20 seconds.(Attack bonus +3, Heft bonus +3) Pulko's Restorative Panacea 3 90 Ichor, Torn Flesh, Arcane Dust Removes exhaustion, restores stamina. Tastes...bad. Two out of three... Removes exhaustion and prevents exhaustion gain for 20 seconds. Ether Juice 3 150 Shadowborn Skin, Clockwork Eye, Blasting Powder Ether Juice is one of the few known cures for not being run through with swords. Prevents the player from dealing or receiving damage for 20 seconds.(Insubstantiality) Jingham's Potion of the Iron Foot 3 150 Bone Matter, Metal, Clockwork Gears, Ichor With this concoction, getting knocked down is a thing of the past. Makes the player knockdown-immune, but unable to jump or sprint.(Immovable, Jump modifier -1000, Sprint modifier -1000) Delidun's Elixir of Steel 3 175 Bone Matter, Metal, Metal, Ancient Bones A wondrous chemical that turns skin to steel (in a good way). Grants increased max health, knockdown immunity, but prevents the player from jumping sprinting.(Armor +4, Speed -15, Jump modifier -20, Sprint modifier -20, Immovable) Morten's Springheel Elixir 4 200 Ancient Bones, Torn Flesh, Shadowborn Skin Jump four times as high and twice as far (now available in cherry flavor). Jump four times as high.(Jump modifier +150) Bolut's Mystical Restoration 4 800 Clockwork Gears, Clockwork Eye, Spore, Crystal One swig and you can shake off death, once. Automatically revives the player on death.note The potion's effect does not stack, but you can use another after being revived. Morten's Fleet Foot 4 175 Ancient Bones, Ancient Bones, Essential Oil Tastes like swill, but makes you run like the wind (remember to stretch first). Greatly increases movement speed.(Speed +50) Xu's Perfect Protection 4 200 Clockwork Gears, Shadowborn Skin, Scales When used, nothing can harm the imbiber (does not work on personal insults). Provides immunity to damage.(Invulnerability) Tonk's Everlasting* Energy 2 - - Just a sip and you'll keep going long after you expect to stop. An endless suply of Stamina! *Note Product is not actually Everlasting To be researched. Bombs(爆弾) Tips 燃焼効果を付与する爆発物を投げます。 List(一覧) Icon Bombs Name Tier Cost Materials to craft Description Effect 竜の実の火薬入れDragon Belly Flask 1 100 Blasting Powder, Blasting Powder, Metal, Crystal Firebile from Belgorath the Cruel. (contents under pressure, do not expose to open flame) Creates an explosion of fire damage on impact. Blizzard In A Bottle 2 125 Blasting Powder, Blasting Powder, Essential Oil, Ancient Bones Belch of a Frost Giant. (sourced from all natural, organic, free-range frost giants) Creates an explosion of ice damage on impact. Hexing Blast Phial 3 125 Blasting Powder, Blasting Powder, Metal, Arcane Dust The bottled-up angst of a teenage Lich. Creates an explosion of arcane damage on impact. Zeke's Fast Hatch Jar 4 150 Blasting Powder, Blasting Powder, Scales, Essential Oil, Spore Gemeater in a Jar! From the makers of Storm in a Teacup. Spawns a Gemeater on impact. Scrolls(魔法) Tips 使用者や敵、エンチャント等効果の対象は様々です。 他のアイテムに比べ癖が強いですが使いこなせば スムーズに危険に対応できるでしょう。 List(一覧) Icon Scrolls Name Tier Cost Description Effect Scroll of Identification 0 40 With six words, every unknown scroll and potion becomes apparent, and you remember your 3rd grade teacher's name. Identifies all scrolls and potions held by the player Scroll of Boom 2 Let's say you wanted everyone in a 20 meter radius dead. All you need to say are these words. Scroll of the Three Words 2 125 Say these three words to infuriate any enemy to barfight level, then get out of the way! Aggravates all enemies within 10 meters for 25 seconds, increasing their attack and causing them to fight eachother as well as the player(Grants monsters the Aggravating trait and Attackbonus+1) Scroll of Command 2 200 Ever want to say a word and cause all enemies to freeze in place? No? Well... Ok. Fine. Completely freezes all enemies within 20 meters for 20 seconds(Speed-1000) Scroll of Buddy Buddy 2 275 Make friends and influence monsters. This place is far easier with some supernatural assitance. Charms all enemies within 20 meters for 20 seconds (Needs testing) Scroll of Screaming 3 250 A magical recitation which causes enemies to recoil, whereupon they may be...um...dispatched. Stuns all enemies within 40 meters for 20 seconds (Needs testing) Scroll of the Vampire 4 250 Once included a matching cloak, but shipping was far too expensive. Oh yeah, drains enemies of health and restores your vigor. The players attacks will restore their health by 5% of damage dealt for 20 seconds(Vampiric trait) Scroll of Voorish Sign 4 300 This one word (which sounds like BOORISH) causes enemies to be drained of essence, speed, and personal hygeine. Slows and drains the health of all enemies within 20 meters for 10 seconds(Healthrate-3, Speed-75)
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装具 Implements Sacred Implements Sacred Implements Outsiders and divine servants leave especially lasting impressions when they interact with the Material Plane, and many occultists seek out the resulting sacred implements to augment their existing powers. A sacred implement is always a specific kind of object, though not necessarily unique. An occultist can adopt a sacred implement whenever he gains access to an implement school. Once chosen, the sacred implement is permanent and grants the occultist access to a bonus focus power for that implement school, but causes the occultist to take a –1 penalty to his caster level when using the spells and associated implement powers of a school of magic opposed to that deity’s portfolio. An occultist can use a sacred implement even if he doesn’t worship the associated god. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Pharasma; Implement brooch; Opposition School abjuration Grandmother s Ward(超常)/Grandmother s Ward:As a standard action, you can expend 3 points of psychic focus to create a 5-foot-radius ward centered on you for 1 round per occultist level. This ward burns undead creatures, dealing an amount of damage equal to 1d4 + 1d4 per 2 occultist levels you have when the undead enter the ward and each round they begin their turns within this area of effect. The warded area moves with you and can be used only defensively. Any attempt to force the ward against an undead creature immediately ends the effect. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Asmodeus; Implement bowl; Opposition School transmutation Amber Prison(超常)/Amber Prison:You can expend 3 points of mental focus to entomb a creature within 40 feet in an amberlike prison, rendering it paralyzed and unconscious for 1 minute per occultist level you have. The amber prison has 20 hit points; destroying the prison frees the creature. A successful Reflex save negates this entombment. Whether or not the saving throw is successful, the creature can’t be the target of this focus power again for 1 day. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Aroden; Implement necklace; Opposition School illusion Forgotten(擬呪)/Forgotten:As a standard action, you can expend 3 points of mental focus to target a single creature within 30 feet using modify memory. This ability can be used only to cause the target to forget the last 5 minutes of interaction with you. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Rovagug; Implement figurine; Opposition School abjuration Footsteps of the Rough Beast(超常)/Footsteps of the Rough Beast:You can expend 1 point of mental focus as a move action to cause the ground in a 5-foot-radius burst centered on you to crumble and rupture, becoming difficult terrain. If you remain stationary, in subsequent rounds you can concentrate on this area as though concentrating on a spell by expending 1 additional mental focus each round. As long as you maintain concentration; the radius of the difficult terrain increases by 5 feet (maximum 30-foot radius) each round. You immediately cease concentrating if you move from your originating location. Difficult terrain created this way remains for 24 hours before returning to its original state. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Norgorber; Implement mask; Opposition School conjuration Psychic Mirage(擬呪)/Psychic Mirage:You can expend 1 point of mental focus to become invisible to a single target within 30 feet, as per invisibility, and remain so for 1 minute per occultist level you have. This invisibility doesn’t affect other creatures. While within 30 feet of the target, you can expend 1 point of mental focus to read the target’s surface thoughts as per detect thoughts. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Urgathoa; Implement coin; Opposition School evocation Wake(超常)/Wake:As a standard action, you can expend 1 point of mental focus to inspire fits of grief in a single creature within 30 feet that can see and hear you. You fill the target with haunting visions of the deaths of loved ones and the brevity of life, and for 1 minute, the target’s emotional vulnerability grants you a circumstance bonus equal to your occultist level on Diplomacy and Intimidate checks attempted against the target. If this implement is used in combat, these emotions instead distract your target, leaving it dazzled for 1 round per occultist level you have. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Nethys; Implement vest; Opposition School divination Parity(超常)/Parity:While casting a transmutation spell that provides you an enhancement bonus to a single mental or physical attribute, you can expend 1 point of mental focus as an immediate action to divide the bonus the spell provides, granting half to the original attribute affected by the spell and half to a corresponding attribute. Strength corresponds with Intelligence, Dexterity corresponds with Wisdom, and Constitution corresponds with Charisma. You can also use this ability to divide an ability score bonus granted by a magic item, but you must immediately expend 1 point of mental focus each day when you allocate mental focus to your implements to maintain the parity, or else the bonus immediately reverts to normal. Panoplies Panoplies 出典 Psychic Anthology While many occultists focus on the inherent psychic properties of certain types of objects, some specialists take their studies a step further, exploring the ways specific types of implements interact with one another. While not all implements psychically resonate with all other kinds of implements, such panoplies unlock even greater magical potential when used to complement one another. An occultist can select a panoply anytime he selects a new implement school. To do so, he must already have learned to use the implement school of each implement within the panoply at least once. As with any other implement school, when an occultist learns to use a panoply, he gains access to the resonant power and base focus power, and he becomes able to learn the panoply’s other focus powers. He also adds one spell of each spell level to his spell list, and these spells can be taken from any of the implement schools associated with the panoply. To use a panoply’s resonant power or any of its focus powers, the occultist must select and invest mental focus into the associated implements that day. A single bearer must hold all the panoply’s associated implements to gain the panoply’s resonant power, and the occultist counts the total number of points of mental focus invested among all of the associated implements to determine the resonant power’s effect. The occultist can expend points of mental focus from any of the associated implements to use the panoply’s focus powers. Unlike for other implement schools, an occultist cannot select a panoply more than once. Name Description Mage s Paraphernalia This panoply is associated with the arcane arts and the masters of manipulating magic. Performer s Accoutrements This panoply is associated with those who deceive as well as those who entertain. Saint s Holy Regalia This panoply is associated with devoted members of a good-aligned faith and the power of belief. Trappings of the Warrior This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. Mage s Paraphernalia Mage s Paraphernalia 出典 Psychic Anthology 26ページ This panoply is associated with the arcane arts and the masters of manipulating magic. Implements:Crystal ball (divination), robe (necromancy), and wand (evocation). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Scholarly Knowledge(超常)/Scholarly Knowledge:The panoply grants a +1 bonus on all Knowledge checks for every 4 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. Additionally, the bearer is treated as being trained in all Knowledge checks for the purpose of determining whether or not he can succeed at Knowledge checks with a DC higher than 10. If the occultist is at least 5th level, the panoply’s bearer can cast augury as a spell-like ability a total number of times per day equal to the greatest number of points of mental focus stored in any one of the associated implements. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Arcane Inspiration(擬呪)/Arcane Inspiration:By consulting a spellbook for 15 minutes, you can expend 1 or more points of mental focus to prepare a divination, evocation, or necromancy spell from the sorcerer/wizard spell list that is contained in that spellbook. You must choose an unused spell slot for the prepared spell to occupy, and the chosen spell must be of a spell level equal to or lower than that spell slot. The number of points of mental focus you must expend is equal to the level of the spell slot used. You can apply metamagic effects to the prepared spell, if desired, and they increase the level of the spell slot the spell occupies as normal. Once the spell is prepared, you can cast it normally, using the prepared spell slot (you cannot use any of your other spell slots to cast it, restricting you to casting it only once per use of this ability). The spell is treated as a psychic spell. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Metamagic Knowledge(超常)/Metamagic Knowledge:As a standard action, you can expend 3 points of mental focus and choose a single metamagic feat you qualify for but do not know. You gain that metamagic feat until the next time you refresh your mental focus. Metamagic Master(超常)/Metamagic Master:As a free action while casting a spell, you can expend 1 or more points of mental focus to apply a metamagic feat you know to that spell without increasing the spell’s casting time or the spell level of the spell slot it occupies. The number of points of mental focus you must expend to use this power is equal to the increase in spell levels the metamagic feat would normally require (minimum 1). Spell Power(超常)/Spell Power:As a free action while casting a spell, you can expend 2 points of mental focus to increase that spell’s caster level by 2. At 12th and 18th levels, whenever you use this ability, you can spend an additional point of mental focus in order to increase the spell’s caster level by an additional 1. Performer s Accoutrements Performer s Accoutrements 出典 Psychic Anthology 27ページ This panoply is associated with those who deceive as well as those who entertain. Implements:Mask (illusion) and musical instrument (enchantment). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Actor s Skill(超常)/Actor s Skill:The panoply grants a +1 bonus on Bluff, Disguise, and Perform checks for every 3 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. The panoply also grants an equal bonus on saving throws against divination effects. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. False Persona(超常)/False Persona:By spending 1 minute in meditation and expending 2 points of mental focus, you can create a psychic mask that obscures your identity. When you create this false persona, you choose the nature of the persona’s alignment and magical auras, and can create a simple background of up to four basic facts about the persona. All divination spells that reveal information about you instead reveal information based on the false persona’s background and aura information. Additionally, attempts to scry or magically locate you work only if the creature making such attempts knows that you and your current false persona are the same individual. Otherwise, the spell has no effect, revealing nothing but darkness, as if you did not exist. This effect lasts up to 24 hours or until you next refresh your mental focus (whichever occurs first), though you can dismiss this false persona at any time before then as a fullround action. This effect fools only magical attempts to discern your identity or background, and has no effect on mundane means of gathering information about you. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. False Confidence(擬呪)/False Confidence:By taking a standard action and expending 1 point of mental focus, you can instill incredible, boundless confidence in a single living creature with an Intelligence score of 3 or higher within 60 feet, granting that creature a +2 morale bonus on ability checks, attack rolls, saving throws, and skill checks for 10 minutes. As a move action, you can shatter the feeling of confidence, leaving the target feeling hopeless and distraught. If you do, the target can immediately attempt a Will save to negate the effect, with a cumulative –1 penalty for every 2 minutes the creature benefited from the morale bonus. If the target fails this save, it takes a –2 penalty on ability checks, attack rolls, saving throws, and skill checks for the remainder of the effect’s duration. If the creature then fails an ability check, attack roll, saving throw, or skill check by 10 or more while subject to this penalty, the penalty changes to –4. Hypnotic Gaze(擬呪)/Hypnotic Gaze:By taking a standard action and expending 1 point of mental focus, you can hypnotize a single creature within 60 feet that can see you. The target must succeed at a Will save or become fascinated for as long as you maintain the effect (a move action), plus 1 additional round. Fascinated creatures take a –1 penalty on Will saving throws. For every 3 rounds that you maintain the effect, this penalty increases by 1 to a maximum penalty of –4. Anything that ends the fascination effect also ends the penalty. A creature that succeeds at its saving throw to resist this effect is immune to that occultist’s hypnotic gaze for 24 hours. Puppet Master(擬呪)/Puppet Master:By taking a standard action and expending 2 points of mental focus, you can implant a hypnotic suggestion in a creature. This functions as per suggestion (using your occultist level as the caster level), except that the saving throw DC is equal to 10 + half your occultist level + your Intelligence modifier, and if the target fails its saving throw, you can choose to have it forget everything that occurs while it is under the spell’s effects, as well as any recollection of you using this ability on it. Memories forgotten in this way can be recovered with restoration or spells or effects that can restore lost memories (such as modify memory). Saint s Holy Regalia Saint s Holy Regalia 出典 Psychic Anthology 27ページ This panoply is associated with devoted members of a good-aligned faith and the power of belief. Implements:Censer (conjuration) and holy symbol (abjuration). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Font of Healing (Su) The panoply grants you mastery over healing magic. When you cast a cure spell (a spell with the “cure” in its name), you restore 1 additional hit point for every 3 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. This doesn’t apply to damage dealt to undead with the spell. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Restoring Touch(擬呪)/Restoring Touch:As a standard action, you can expend 2 points of mental focus to cure a living creature you touch of temporary ability damage. You cure 1 point of temporary ability damage to a single ability score for every 3 occultist levels you have. At 10th level, you can expend an additional point of mental focus to instead restore the same amount of permanent ability drain. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Guardian Aura(擬呪)/Guardian Aura:As a full-round action, you can expend 3 points of mental focus to emit a 20-foot-radius aura of protection that lasts for 1 minute. You and your allies within the aura gain a sacred bonus to AC equal to 1/4 of your occultist level (minimum +1). Your speed is reduced to 10 feet while this power is active, but you can dismiss it as a free action. Martyr s Benediction(擬呪)/Martyr s Benediction:As an immediate action when you would be reduced to fewer than 0 hit points or killed (including by effects that kill without dealing damage, such as phantasmal killer and power word kill), you can expend 1 point of mental focus to restore a number of hit points equal to 1d8 + your occultist level all allies (other than you) within 30 feet. In addition, if any healed ally is under a fear effect, she can immediately attempt a new saving throw to end it. Rebuke Anathema(擬呪)/Rebuke Anathema:As a standard action, you can present the holy symbol used as the panoply’s associated implement and expend 2 points of mental focus to keep a single creature at bay. Your alignment must be within one step of that of the holy symbol’s deity, and the creature’s alignment must be more than one step away from both your alignment and the deity’s alignment. If neither is the case, this power is ineffective and the spent mental focus is wasted. If the target creature fails a Will save, it can’t move toward you for a number of rounds equal to your occultist level. Trappings of the Warrior Trappings of the Warrior 出典 Psychic Anthology 28ページ This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. Implements:Shield (abjuration) and weapon (transmutation). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Martial Skill(変則)/Martial Skill:When wielding the weapon used as the panoply’s associated implement, you treat your base attack bonus as though it were 1 point higher for every 4 points of total mental focus invested in all of the associated implements, to a maximum base attack bonus equal to your occultist level. This increase can grant you additional attacks when using the full attack action (for example, a 12th-level occultist with 12 points of mental focus invested among the associated implements would be treated as having a base attack bonus of +11, with iterative attacks at a base attack bonus of +6 and +1). Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Combat Trick(変則)/Combat Trick:As a move action, you can expend 3 points of mental focus to gain a single combat feat for which you qualify. This benefit lasts for 1 minute. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Counterstrike(変則)/Counterstrike:As an immediate action when you are damaged by a melee attack, you can expend 1 point of mental focus to immediately make a single attack at your highest base attack bonus against the creature that hit you, provided that you threaten that creature. If the attack hits, you gain a bonus on the damage roll equal to 1/3 your occultist level (rounded down, minimum +1). This attack counts as an attack of opportunity. Shield Ally(変則)/Shield Ally:As an immediate action when an adjacent ally is the target of a spell or attack, you can expend 2 points of mental focus to redirect that spell or attack to yourself instead. You must declare that you are using this ability before the result of any attack roll is known or before any saving throws are attempted. Warrior s Resilience(超常)/Warrior s Resilience:As an immediate action when you would be reduced to fewer than 0 hit points, you can expend 1 or more points of mental focus to remain at 0 hit points instead. Using this focus power costs 1 point of mental focus for every 5 points of damage below 0 that you would otherwise be reduced to (rounded up, minimum 1 point of mental focus). This has no effect on anything that would kill you without reducing your hit points below 0, such as a failed saving throw against a death effect. オカルティストのアーキタイプ Occultist Archetypes Construct Collector Construct Collector 出典 Construct Handbook 11ページ Trapped within each construct is a spiritual presence, be it a bound elemental or raw magical energy. Construct collectors draw out that presence and use it to gain unlikely power in the battlefield. Constructed Focus(超常)/Constructed Focus:At 3rd level, a construct collector can harvest components from destroyed constructs to fuel his implements. Harvesting a component takes 1 minute. A construct collector can harvest a number of active components equal to his Intelligence modifier per day. An active component is infused with 1 point of generic mental focus, which the construct collector can expend to activate any focus power at that power’s normal cost, as opposed to the increased cost normally associated with generic mental focus. This otherwise functions as expending focus saved inside a construct collector’s body. Once this mental focus is expended, the component becomes inactive and is useless. An unused component does not lose its mental focus, even after a construct collector refreshes his mental focus. A construct collector can initially have only one active component at a time. He can have two active components at a time at 9th level and three active components at a time at 15th level. This replaces the focus power selected at 3rd level, 9th level, and 15th level. Repower Construct(超常)/Repower Construct:At 8th level, a construct collector can use his mental focus to restore and gain control of a construct. As an immediate action, he can expend a number of points of generic mental focus (minimum 2 points) to prevent a construct within 30 feet from becoming destroyed when reduced to 0 or fewer hit points. The construct immediately regains a number of hit points equal to half of the construct collector’s current hit points (minimum 1). The construct follows all of the construct collector’s orders until the end of the collector’s next turn or until reduced to 0 or fewer hit points. Afterwards, the construct is completely destroyed and cannot be repowered again, even by another construct collector. At 12th level, the construct is instead completely destroyed after a number of rounds equal to the number of points of generic mental focus expended. At 16th level, the construct is instead completely destroyed after a number of minutes equal to the number of points of generic mental focus expended. This replaces magic circles, outside contact, binding circles, and fast circles. Esoteric Initiate Esoteric Initiate 出典 Disciple s Doctrine 8ページ While most occultists learn to draw power from a variety of implements and objects, esoteric initiates have focused their study entirely on items of antiquity connected to the teachings of the Esoteric Order of the Palatine Eye, believing such items to be more powerful than mundane items. Implements of the Palatine Eye(超常)/Implements of the Palatine Eye:An esoteric initiate has formed a supernatural bond with a set of the order’s writings collected into a book. If the book is damaged, it is restored to full hit points when the initiate’s mental focus refreshes. If the book is lost or destroyed, the initiate can replace it with another similar one, but doing so requires an 8-hour ritual that binds the new book to him. The book serves as an implement for any two schools of magic at 1st level. The initiate gains new implement schools normally. However, the initiate’s additional implements must be masterwork or magic items worth at least 50 gp, and they must directly or nominally represent the Esoteric Order of the Palatine Eye’s beliefs or history. For example, the initiate’s implements could be Osirian antiques, trinkets covered in Palatine iconography, or the like. When the initiate benefits from his implements’ resonant powers, he treats his occultist level as 1 higher for the purpose of determining the powers’ benefits only. An esoteric initiate can’t save generic mental focus inside his own body instead of investing all of it. At 4th level, when the initiate gains the ability to shift his mental focus from one implement to another, he loses no focus when doing so. This alters mental focus, implements, and shift focus. Symbolism(擬呪)/Symbolism:At 5th level, an initiate who spends 1 minute carefully studying any written work can understand its gist even if he doesn’t speak the language in which the text is written. A number of times per day equal to the initiate’s occultist level, the initiate can cast comprehend languages as a spell-like ability to read a written work, using his occultist level as his caster level. If he uses symbolism to read a portion of the work that contains a hidden message or a cypher, he is automatically granted a Linguistics check with a bonus equal to his occultist level to decipher the message. This replaces aura sight. Extemporaneous Channeler Extemporaneous Channeler 出典 Martial Arts Handbook 8ページ Extemporaneous channelers study the power of transformation and use items in unintended ways to awaken their potential. Weapon Proficiency:An extemporaneous channeler is proficient with all simple weapons. This alters the occultist’s weapon proficiencies. Improvisational Combatant(変則)/Improvisational Combatant:An extemporaneous channeler does not incur any penalties for using an improvised weapon. She is considered to have the Catch Off-Guard and Throw Anything feats for the purpose of meeting prerequisites. Fleeting Focus(超常)/Fleeting Focus:An extemporaneous channeler’s studies of the changing nature of objects give her more mental focus, which she learns to quickly invest in her implements throughout the day, but which she struggles to maintain. When an extemporaneous channeler refreshes her mental focus, she must spend 1 hour preparing her implements for spellcasting but does not immediately invest them with her generic focus, which is equal to her occultist level + twice her Intelligence modifier. At any point during the day, she can shift any amount of her generic focus to any number of her implements by concentrating for 1 round while touching her implements. After every 10 minutes, her invested implements each lose 1 point of mental focus, as if it had been expended on a focus power. If the extemporaneous channeler uses her withdraw focus ability to remove focus before a full 10-minute increment has elapsed, each implement still loses 1 point of mental focus as if it had been invested for that entire increment. This alters mental focus. Transformative Resonance(超常)/Transformative Resonance:An extemporaneous channeler can expend 1 point of generic focus as a swift action to allow her generic focus to resonate in her improvised weapons. For 1 minute, the extemporaneous channeler grants any item she uses as an improvised weapon a +1 enhancement bonus on attack and damage rolls for every 3 points of generic focus she has in her body. She can give it a maximum bonus of +1 at 1st level; the maximum bonus increases by 1 for every 4 levels after 1st, to a maximum of +5 at 17th level. The extemporaneous channeler can imbue the item with any one weapon special ability with an equivalent enhancement bonus less than or equal to her maximum bonus by reducing the granted enhancement bonus by the appropriate amount, such as reducing a +2 bonus to a +1 flaming enchantment. She chooses the special ability when she activates this power, but she can spend 1 point of generic focus as a swift action to change it, which also resets the duration of the power. The item must have an enhancement bonus of at least +1 (either on its own or from her imbuing it) to gain a weapon special ability. This ability stacks with any other effect that grants an enhancement bonus to an improvised weapon, such as gloves of improvised might, to a maximum of +5. Withdraw Focus(超常)/Withdraw Focus:At 4th level, an extemporaneous channeler can, as a standard action, shift any amount of focus from any number of implements back into herself as generic focus. Doing so costs her no loss of focus (other than what’s lost due to her fleeting focus ability). Unlike expending focus normally, this shift can reduce the effect of a resonant power in the implement from which the mental focus was taken. This alters shift focus. Improvised Spell(超常)/Improvised Spell:At 8th level, an extemporaneous channeler learns to use her implements to improvise a spell similar to one she already knows. Once per day, an extemporaneous channeler can cast an occultist spell from an implement school she knows as if it were one of her spells known, expending a spell slot of the same level and an amount of generic focus equal to the spell’s level to cast the desired spell. A spell cast as an improvised spell always has a minimum casting time of 1 round, regardless of the casting time of the spell. At 12th level, an extemporaneous channeler can use this ability twice per day. At 17th level, she can use this ability three times per day. This replaces magic circles, outside contact, binding circles, and fast circles. Panoply Savant Panoply Savant 出典 Psychic Anthology 28ページ Some occultists specialize in a particular panoply, fully dedicating themselves to mastering the secrets of the psychic resonance of each of its component implements, as well as the way they interact with one another. Panoply Specialization/Panoply Specialization:At 1st level, the panoply savant must choose (but doesn’t learn how to use) a single panoply. When learning new implement schools, he must choose either schools associated with his chosen panoply or the chosen panoply itself. Once he has learned to use the chosen panoply, he can learn any further implement schools freely. Panoply Focus(超常)/Panoply Focus:At 4th level, a panoply savant gains 1 additional point of mental focus each day, which can be invested only in implements associated with his chosen panoply. At 8th level, and every 4 occultist levels thereafter, the number of additional points of mental focus he gains increases by 1 (to a maximum of 5 points at 20th level). This ability replaces shift focus. Implement Specialist(超常)/Implement Specialist:At 8th level, a panoply savant learns to use his mastery over the implements in his chosen panoply to unlock greater power from magic items associated with that panoply. For a number of times per day equal to 3 + his Intelligence modifier, when he uses a magic item that matches one of his chosen panoply’s associated implements (crystal balls, robes, and wands for the mage’s paraphernalia, for instance) and produces a spell effect, he can have the item use his caster level instead of its own. If the magic item doesn’t produce a spell effect, the panoply savant can use his caster level against attempts to dispel that item. Additionally, if the item has any abilities that can be used at least three times per day or has three or more daily charges, the panoply savant can spend 1 minute quietly meditating on the item and expend 2 points of mental focus to restore one daily use or one charge to the item. This ability replaces outside contact. Panoptic Harmony(超常)/Panoptic Harmony:At 8th level, a panoply savant can empower his abilities by harnessing the harmonic resonance between his chosen panoply’s associated implements. Whenever he casts a spell or uses a focus power with one of his chosen panoply’s associated implements, he treats it as though his caster level were 2 higher than it actually is, but only if on his previous turn, he cast a spell with or used a focus power from a different one of his chosen panoply’s associated implements. This ability replaces magic circles. Panoptic Call(超常)/Panoptic Call:At 12th level, a panoply savant’s mastery over his chosen panoply’s associated implements is so strong that he can call similar items to him. By taking a standard action and expending 1 point of mental focus from any of his chosen panoply’s associated implements, he can cause a single item he can currently see that matches one of his chosen panoply’s associated implements (such as a weapon or shield for the tools of the warrior) to fly through the air toward him at a rate of 30 feet per round, landing in his outstretched hand. If the item is unattended, the panoply savant automatically succeeds, but if it is held or worn, he must attempt a special disarm or stealAPG combat maneuver check, using his occultist level as his base attack bonus and his Intelligence modifier in place of his Strength modifier. If the item in question is an implement he currently has 1 or more points of focus invested in, he gains a bonus on this combat maneuver check equal to twice the amount of focus currently invested in it. This ability replaces binding circles. Combined Powers(超常)/Combined Powers:At 16th level, whenever a panoply savant uses a focus power from one of his chosen panoply’s associated implements, he can expend 2 additional points of mental focus to also use a focus power from one of his chosen panoply’s other associated implements as part of the same action. The second focus power must take the same amount of time or less to activate than the first focus power, and the panoply savant must expend the normal mental focus cost to use the second focus power. This ability replaces fast circles. Planar Harmonizer Planar Harmonizer 出典 Plane-Hopper s Handbook 7ページ Tuning forks resonate with the music of the planes, guiding travelers between worlds. Planar harmonizers are masters of this symphony, forging bonds with tuning forks to unlock the true potential of these instruments. Planar harmonizers typically select their tuning forks carefully, choosing planes that resonate best with particular schools of magic. Conductor(超常)/Conductor:A planar harmonizer gains access to only the conjuration school of implements, gaining a common tuning fork as her implement. She must select conjuration for her implement mastery. Each time she gains an occultist level, a planar harmonizer can add one conjuration spell from the wizard spell list to her occultist spell list and her list of spells known. The planar harmonizer can’t choose a spell of a higher level than she is able to cast, and she adds the spell at the same spell level it appears on the wizard spell list. Additionally, she adds plane shift to her list as a 5th-level occultist spell. At 14th level, she doesn’t gain an additional school of implements. Instead, at 14th level, the DCs of saving throws to resist a planar harmonizer’s conjuration spells and conjuration focus powers increase by 2. All future implements that a planar harmonizer gains are common tuning forks. This alters implements and implement mastery. Planar Scholar(超常)/Planar Scholar:At 2nd level, a planar harmonizer deepens her knowledge about other worlds. She gains a bonus on Knowledge (planes) checks equal to half her occultist level. This replaces magic item skill. Harmonic Shield(超常)/Harmonic Shield:At 4th level, a planar harmonizer learns to cloak herself in the essence of her home plane. She doesn’t take penalties on Intelligence-, Wisdom-, or Charisma-based checks for being on a plane whose alignment traits clash with her own alignment. At 7th level, she can expend 1 point of mental focus to gain the benefits of planar adaptation for 1 minute per occultist level. At 11th level, the duration of this protection extends to 1 hour per occultist level. This replaces shift focus and the focus power gained at 7th level. Outside Messenger(超常)/Outside Messenger:At 5th level, a planar harmonizer gains the magic circles class feature. Whenever she creates a magic circle, she can expend 1 additional point of mental focus (either generic focus or focus from any one of her implements) to focus the circle inward and lure that outsider to the circle (similar to using lesser planar binding). This functions as the outside contact occultist ability, except the information gained can be anything that might be learned through an augury spell. This alters magic circles and replaces aura sight and the focus power gained at 5th level. Psychodermist Psychodermist 出典 Monster Hunter s Handbook 25ページ The psychodermist archetype grants Skill Focus (Heal, Knowledge [local], Knowledge [nature], or Survival) as a bonus feat instead of Harvest Parts. A psychodermist can have trophies made of any creature whose CR is 2 or lower from Pathfinder RPG Bestiary; trophies made of any other creature must be harvested during play and noted on the Chronicle sheet; a psychodermist may not create trophies from creatures of the humanoid type. Rather than tapping the psychic energy residing within esoteric items, psychodermists form supernatural bonds with trophies taken from creatures they have slain. Through these mementos, these occultists manifest not only their own magic, but also the unique powers of their fallen foes. クラス技能:A psychodermist loses Disable Device, Knowledge (engineering), Knowledge (history), and Sleight of Hand as class skills, and adds Heal, Knowledge (nature), Knowledge (local), and Survival as class skills. This alters the occultist’s class skills. Trophies(超常)/Trophies:At 1st level, a psychodermist learns how to siphon power from pieces of creatures he has slain. The psychodermist gains Harvest Parts as a bonus feat, and he can select one monster part per implement school he knows to become a permanently preserved trophy so long as it remains in his possession. Each trophy functions as the psychodermist’s implement for its associated implement school. A trophy that fits multiple implement categories, such as a hand with clawed fingers, can function for only one implement school at a time. A trophy can be integrated into another item, such as an ornament or a magic item, but otherwise does not take up a magic item slot, even when worn. A psychodermist can replace trophies with new ones harvested from slain foes, although doing so causes the old trophies to rot at their normal rate. In order to craft a trophy, the psychodermist must have been present during the creature’s death. This ability alters implements. Monster Hunting Lore(変則)/Monster Hunting Lore:At 2nd level, a psychodermist gains a bonus equal to half his occultist level on skill checks made to craft trophies and Knowledge checks made to identify the abilities and weaknesses of creatures. This ability replaces magic item skill. Discern Death(超常)/Discern Death:At 2nd level, as a full-round action that provokes attacks of opportunity, a psychodermist can glean information from a creature’s corpse. The psychodermist must study at least one drop of the creature’s blood, a small portion of its flesh, or a fragment of one of its bones as a part of this action. This ability otherwise functions as blood biographyAPG, using the psychodermist’s occultist level as his caster level. The psychodermist can use this ability once per day at 2nd level, plus one additional time per day for every 3 levels beyond 2nd. This ability replaces object reading. Seek Prey(超常)/Seek Prey:At 5th level, a psychodermist can supernaturally detect creatures around him as a standard action. This functions as the spell aura sightACG, except the duration is 1 round and the psychodermist learns the locations and power of all auras of a specific creature type, similar to detect undead except the psychodermist can choose any creature type represented among the trophies he has selected for that day. This ability replaces aura sight. Residual Hatred(超常)/Residual Hatred:At 8th level, a psychodermist can tap into the psychic death throes of the monsters his trophies are derived from, increasing his efficiency at slaying similar beasts. The psychodermist can spend mental focus invested in a trophy to gain the ranger’s favored enemy class feature against the kind of creature from which the trophy was crafted. The favored enemy bonus applies against the specific creature variety, not the creature type; a psychodermist could use a red dragon scale trophy to gain favored enemy (red dragon), but not favored enemy (dragon). Each point of mental focus spent grants a cumulative +2 favored enemy bonus, with a maximum bonus equal to +2 for every 5 psychodermist levels he has. This benefit lasts until the psychodermist regains his mental focus. This replaces outside contact. Manifest Abilities(超常)/Manifest Abilities:At 12th level, a psychodermist can use the latent energy within his trophies to replicate his victims’ special abilities. As a standard action, he can spend 1 point of mental focus invested in a trophy to gain one of that creature’s special abilities that could be granted by the spell monstrous physique IIIUM. At 16th level, the psychodermist adds abilities offered by monstrous physique IVUM to the options he can select using this ability. The saving throw DC for these special abilities is equal to 10 + half the psychodermist’s level + his Intelligence modifier. Alternatively, he can spend 1 point of mental focus as a standard action to add any two of the creature’s spell-like abilities to his list of spells known. To determine the spell’s level for this ability, use the level as it appears on the spell list for an occultist, wizard, or cleric, in that order; if it appears on none of those lists, use the spell’s highest spell level. For example, lesser restoration would be a 2nd-level spell, despite appearing on the paladin’s 1st-level list. Both uses of this ability last for 1 minute per psychodermist level. He can instead spend 2 points of mental focus to activate this ability as a move action, or 3 points to activate it as a swift action. This replaces binding circles and fast circles. TROPHIES Psychodermists use the following monster parts for each implement school. Abjuration:Chitin, hides, scales, and other natural armor. Conjuration:Gizzards, glands, hearts, livers, and other internal organs. Divination:Ears, eyes, tongues, and other sensory organs. Enchantment:Feathers, fur, hair, spines, and other decorative features. Evocation:Claws, fangs, horns, and other natural weapons. Illusion:Fingers, tendrils, toes, and other prehensile digits. Necromancy:Bones, bile, and life-sustaining fluids, such as blood. Transmutation:Feet, hands, paws, wings, and other appendages tied to locomotion. Reliquarian Reliquarian 出典 Occult Origins 14ページ Not all occultists derive their power from psychic impressions left on objects. Some find faith first, and draw out the divine potential in religious relics. Many see these religious scholars as eccentrics or heretics who pilfer holy magic with their bizarre rituals. Faithful:A reliquarian must worship a deity, and must be within one step of her deity’s alignment, along either the law/chaos axis or the good/evil axis. A reliquarian is proficient with her deity’s favored weapon in addition to her normal weapon and armor proficiencies. 呪文:A reliquarian’s spells are considered divine spells, not psychic spells. The reliquarian’s spells use verbal components instead of thought components, and somatic components instead of emotional components, and she uses a sacred implement (see below) as a divine focus. This ability alters the occultist’s spells. 領域:A reliquarian gains access to one of her deity’s domains. She treats her occultist level as her cleric level for the purposes of access to domain powers and their strength. Additionally, the reliquarian adds the domain’s spells to her occultist spell list and her spells known. Diminished Focus Power(超常)/Diminished Focus Power:A reliquarian learns only the base focus power from one implement school at 1st level. She gains additional focus powers as normal. This ability alters focus powers. Sacred Implements(超常)/Sacred Implements:A reliquarian gains one implement school at 1st level. Additionally, the reliquarian gains a relic of her god, typically a holy symbol of significant age, a fixture from a lost temple, or bone or hair from a prominent historical figure of the religion. This grants the reliquarian access to one of her deity’s domains, as detailed above. Without this implement, the reliquarian cannot use her domain powers and must succeed at a Concentration check to cast spells from her domain. All of a reliquarian’s future implements must be somehow representative of her faith. This ability modifies implements. Orisons:A reliquarian gains one orison, or 0-level divine spell, each time she selects an implement school (including when she again selects a school that she has already learned to use.) These orisons otherwise behave as an occultist’s knacks. This ability replaces knacks. Divine Focus(超常)/Divine Focus:A reliquarian uses her Wisdom modifier, rather than her Intelligence modifier, to determine the amount of mental focus available to her each day. This ability modifies mental focus. Silksworn Silksworn 出典 Heroes of the High Court 29ページ Occultists who recognize that flashy garb and fashionable accoutrements can be just as powerful as psychically charged relics in the right situations are known as silksworn. They draw their power from wearing luxurious garments and can be found in many noble courts throughout Golarion, though they often keep their abilities secret. Silksworn are even found among the mystics and the magical practitioners of Nex, each seeking the patronage of one or more of the Arclords. クラス技能:A silksworn adds Bluff and Knowledge (nobility) to his list of class skills, instead of Knowledge (engineering) and Knowledge (planes). This alters the occultist’s class skills. 呪文:A silksworn’s spells are considered arcane spells, not psychic spells, and his spells use verbal and somatic components instead of thought and emotion components. This alters the occultist’s spells. 装具:When a silksworn chooses an implement school, he does not choose a specific object. Instead, a silksworn must be wearing an ostentatious garment or magic item worth 10 gp or more of the appropriate type and in the appropriate slot abjuration (wrists), conjuration (shoulders), divination (eyes), enchantment (neck), evocation (hands), illusion (head), necromancy (chest), and transmutation (feet). A silksworn who does not meet this requirement is treated as lacking the appropriate implement for the purpose of his class features, including spellcasting. This alters the occultist’s implements. Cantrips:Each time he selects an implement school, a silksworn gains one cantrip, or 0-level arcane spell (including when he selects a school that he has already learned to use). These cantrips otherwise behave as an occultist’s knacks. This ability replaces knacks. Mental Focus(超常)/Mental Focus:The silksworn’s available mental focus is equal to his occultist level + his Intelligence modifier + his Charisma modifier. This ability alters mental focus. Devoted Mystic/Devoted Mystic:A silksworn is proficient with only simple weapons and isn’t proficient with any armor or shields. At 1st level, the silksworn gains access to four implement schools instead of two. At 2nd level and every 4 occultist levels thereafter, the silksworn gains access to an additional implement school, to a maximum of nine schools at 18th level. At 8th, 12th, and 16th levels, the silksworn increases the number of spells of each level he can cast each day by one. This does not allow the silksworn to cast spells of a level he does not yet have access to. This ability alters implements and the occultist’s weapon and armor proficiencies, and replaces outside contact. Silksworn Eloquence(変則)/Silksworn Eloquence:At 8th level, a silksworn gains a +1 bonus on Bluff and Diplomacy checks for each magical article of clothing occupying one of his implement schools’ magic item slots. This ability replaces magic circles. Silksworn Deception(超常)/Silksworn Deception:At 12th level, a silksworn can hide his speech and gestures within his extravagant clothing. Whenever the silksworn casts a spell, he can attempt a Bluff check opposed by Sense Motive checks from those observing him. Those who fail are unaware of his spellcasting, unless an effect obviously originates from the silksworn. This ability replaces binding circles. Silksworn Arcana(超常)/Silksworn Arcana:At 16th level, when a silksworn casts a spell while wearing a magic article of clothing in the appropriate school’s magic item slot, the spell’s saving throw DC increases by 2. This ability replaces fast circles. Implement Mastery(超常)/Implement Mastery:At 20th level, a silksworn chooses two implement schools instead of one, and implement mastery’s effects apply to both. The silksworn gains 4 additional points of mental focus for each school’s implement. This alters the occultist’s implement mastery.
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審問 Inquisitions 放逐の審問 Banishment Inquisition 出典 Blood of Angels 26ページ 神格:アイオメデイ、サーレンレイ、トラグ 審問能力:君の神格への献身は、フィーンドに対する君に憎しみとのみ一致する。君は悪の来訪者を君が歓迎する領域に戻す儀式を知っている。 正義の畏怖(超常)/Righteous Awe:悪のクリーチャーに対して素手での接触攻撃を行うときは、意志セーヴに成功するか(DC = 10+インクィジター・レベルの半分+【判断力】修正値)、1d4ラウンドの間怯え状態とならなければならない。接触されたクリーチャーが悪の来訪者である場合、怯え状態の代わりに恐れ状態となる。君はこの能力を1日に3+【判断力】修正値に等しい回数だけ使用できる。 送還の接触(擬呪)/Dismissive Touch:8レベルの時点で、悪の来訪者に対して素手での接触攻撃を成功させると、1日1回擬似呪文能力としてディスミサルを発動することができる(術者レベルはインクィジター・レベルに等しい)。この能力に対するセーヴDCは2増加する。 騎士道の審問 Chivalry Inquisition 出典 Magical Marketplace 10ページ 神格:エラスティル、アイオメデイ、サーレンレイ、トラグ 審問能力:君は騎士道の精神を受け入れ、名誉を守り、誉れ高き乗騎を訓練する。 乗騎(変則)/Mount:この能力は同名のキャヴァリアーの能力として機能する。 信仰深い乗馬(超常)/Faithful Steed:8レベルの時点で、審問能力を使用すると、乗騎は選択した審問の1つの利益を得る。16レベルの時点で、乗騎は選択した2つの審問の利益を得る。 内密の審問 Clandestine Inquisition 出典 Inner Sea Intrigue 30ページ 神格:アチャイケク、デズナ、アイオメデイ、メラウニ、ネサス、ノルゴーバー、サーレンレイ、シェリン、シヴァナー 審問能力:内密の審問は神格の崇拝者が狩られる土地での信仰が必要である。〈手先の早業〉は君のクラス技能となる。 消失(擬呪)/Disappear:標準アクションとして呪文として不可視となることができる。この不可視はインクィジター・レベル毎に1ラウンドの間、あるいは攻撃するまで持続する。君はこの能力を1日に3+【判断力】修正値に等しい回数だけ使用できる。 内密の祝福(超常)/Blessed Secrecy:4レベルの時点で、 〈はったり〉、〈変装〉、〈手先の早業〉、〈隠密〉技能の判定を試みる時、2回ロールして望む方の結果を採用することができる。この能力は1日に【判断力】に等しい回数だけ使用できる。 呪文遅延化(超常)/Delayed Spells:8レベルの時点で、君が発動した呪文の効果を最大インクィジター・レベル毎に1ラウンド遅らせることができる。呪文を発動するときに遅らせる時間を選択肢、標準アクションとして精神集中をすることで、遅延期間中にすぐに呪文を起動することができる。この能力は1日1回と8レベルを超える4レベル毎に追加の1回を使用できる。 獄罰の審問 Damnation Inquisition 出典 Blood of Fiends 27ページ 神格:アスモデウス、ファラズマ、ゾン=クーソン 審問能力:苦しみに満ちた死後の世界を想像すると、どんなに頑固な人でも一瞬だけは目を伏せてしまう――一瞬だけであっても。 炎への恐怖(超常)/Fear the Flames:60フィート以内にいる見ることができるクリーチャーに、1ラウンドしかかからない単純なアクション1つを行うように命令することで、永遠の苦しみから逃れるチャンスを与えることができる。拒否した善と中立のクリーチャーは1ラウンドの間怯え状態となるが(意志・無効)、悪のクリーチャーは1ラウンドの間に行われた全てのロールと判定に+2の士気ボーナスを得る。君はこの能力を1日に3+【判断力】修正値に等しい回数だけ使用できる。これは[言語依存、精神作用]効果である。 魂の蒐集家(擬呪)/Collector of Souls:8レベルの時点で、標準アクションとして1日1回、幻術のフィーンドを呼び出し、生きている知性のあるクリーチャーを一時的に苦痛と悲惨の死後の世界に引きずり込むように命令する。それ以外の点ではこれはファンタズマル・キラーと同様に機能するが、頑健セーヴに失敗した目標は死ぬ代わりに1d4+インクィジター・レベルに等しいラウンド数の間麻痺状態となる。 破門の審問 Excommunication Inquisition 出典 Faiths and Philosophies 23ページ 神格:なし 審問能力:君は教会から危険な影響を取り除くために必要な作業を実行する数少ない手段を持っていることから、神格によって印象的な印をされている。 審問能力:君は混乱した神格の下僕の影響を撃退することができる。 沈黙の接触(超常)/Touch of Silence:近接接触攻撃で、1ラウンドの間目標を沈黙化させる(呪文のサイレンスとしてだが、目標にのみ影響する)。君はこの能力を1日に3+【判断力】修正値に等しい回数だけ使用できる。 破門(超常)/Excommunicate:8レベルの時点で、1日1回標準アクションとして、30フィート以内のクリーチャーを沈黙化させることができる。DC = 10+インクィジター・レベル+【判断力】修正値に対する意志セーヴに成功するとこの効果を無効化できる。セーヴに失敗したクリーチャーは1ラウンド後に2回目のセーヴを得る。2回目のセーヴに失敗した場合、1日間の間、目標は話すことも、呪文の音声構成要素を提供することも、言語依存効果の使用も、書くことも、パントマイムを行うことも、単純な肯定あるいは否定よりも複雑なことを伝えることを目的としたその他の行動を取ることもできない。 処刑の審問 Execution Inquisition 出典 Inner Sea Intrigue 30ページ 神格:アーダバー、アチャイケク、カリストリア、ノルゴーバー、ファラズマ 審問能力:君が選択した目標に死をもたらす時、神格は君を導く。 犠牲者の選択(擬呪)/Chosen Victim:1日1回、選択した犠牲者としてクリーチャーを指定できる。目標に関する情報を収集するための〈交渉〉判定、目標に対する〈はったり〉、〈威圧〉判定、目標を追跡するための〈生存〉判定に+2のボーナスを得る。選択した犠牲者に対する破壊、貫通、清純、一撃の審問は、インクィジター・レベルが3レベル高いかのように扱う。 処刑者の一打(超常)/Executioner’s Strike:8レベルの時点で、戦闘での精度が驚異的に高くなり、目標が適切な防御ができない場合に致命的な打撃を与えることができる。1日1回選択した犠牲者に対して標準アクションとして攻撃を行うことができる。攻撃が命中し、目標が君に対するACへの【敏捷力】ボーナスを失っている場合、クリティカル・ヒットは自動的に確定する。 安息の審問 Final Rest Inquisition 出典 Champions of Purity 22ページ 神格:アイオメデイ、ファラズマ、サーレンレイ 審問能力:死者はその対価を支払ったのだから、歩く必要はないし、言い訳もない。君は彼らの休息を個人的に守る。 自律行動破壊(擬呪)/Disrupt Animation:擬似呪文能力としてディスラプト・アンデッドを使用し、ダメージに【判断力】修正値を加えることができる。君はこの能力を1日に3+【判断力】修正値に等しい回数だけ使用できる。 自律行動の開放(超常)/Unravel Animation:8レベルの時点で、クリーチャー種別としてアンデッドを指定したベイン能力を起動する時、ディスラプションの武器の特殊能力を得ることを代わりに武器に選択できる。この効果に対するDCは10+インクィジター・レベル+【判断力】修正値に等しい。 政治の審問 Politics Inquisition 出典 Inner Sea Intrigue 30ページ 神格:アーバダー、アスモデウス、カリストリア、ノルゴーバー 審問能力:君の神格の導きは、信仰の利益にあうように、協定、法律、政策を捻じ曲げる。 迷宮入りの言葉(変則)/Labyrinthine Words:ウソを付くための〈はったり〉判定と、他のクリーチャーに影響を与えるための〈交渉〉判定に【魅力】修正値に加えて【判断力】修正値を加える。 心の欲望(擬呪)/Heart’s Desire:8レベルの時点で、政治的な味方は耐候性力の目標に関する信仰の導きを受ける。1日1回、擬似呪文能力として、インクィジター・レベルを術者レベルとしたコミューンを使用することができるが、他人の目標について質問することに限られる。 憑依の審問 Possession Inquisition 出典 Blood of Fiends 27ページ 神格:カリストリア、ラマーシュトゥ、ネサス、ノルゴーバー、ウルガソーア 審問能力:より小さな存在の体に侵入し、君の意志に屈するように命じることができる。 自己制御(変則)/Self-Control:君は自分の体を驚くほど制御し、(魅惑)または(強制)の副系統の心術呪文に対して行うセーヴィング・スローに+2の技量ボーナスを得る。 獣取り憑き(超常)/Beast Ride:4レベルの時点で、標準アクションとして1日1回、体を空けて、最大インクィジター・レベルに等しいラウンド数の間30フィート以内の動物の種別を持つ任意のクリーチャーの体に生息することができる。君がこのように動物に憑依している間、君の体は無防備状態となり気がつけない。同じ次元界にいる限り、体から任意の距離を移動でき、いつでもフリー・アクションとして自分の体に戻ることができる。動物や君の体がダメージを受けたり、動物を攻撃しようとしたり、キャラクターから外れたことをしようとすると、効果は即座に終了し、君は自分の体に戻る。 心体奪取(擬呪)/Body Snatch:10レベルの時点で、ヒット・ポイントが0を下回ったために気絶状態となった場合の割り込みアクションとして、1日1界体から魂を抜け出させ、30フィート以内の別のクリーチャーの体を占領しようとすることができる。この能力は実際の体が受け皿として機能し、目標を追い出すのではなく意識を抑制することを除いて、マジック・ジャーと同様に機能する。何らかの形で容態安定化しない限り、体は通常通り出血し続ける。ヒット・ポイントが【耐久力】に等しい負の値に下回ると、マジック・ジャーの効果は途中で終了し、通常通り死亡する。 復旧の審問 Recovery Inquisition 出典 Champions of Purity 22ページ 神格:アーバダー、エラスティル、 ニヴィ・ロンボダズル、シェリン 審問能力:秘密を探るものもいるが、君はより具体的なアイテムを探すことに集中する。 焦点の捜索(変則)/Focused Search:1日1回、人物あるいは物体を焦点として指定できる。これには1分間の精神集中が必要である。その間このアイテムあるいは人物に精通している場合はそれを想像し、そうでない場合はアイテムまたは人物の詳細について瞑想しなければならない。新しい焦点を選択するまで、その焦点について見聞きするための〈知覚〉判定、焦点あるいは焦点を所有しているクリーチャーを追跡するための〈生存〉判定にインクィジター・レベルの半分に等しいボーナスを得る。このボーナスは追跡の特殊能力から得られるボーナスと累積する。 ロケート・フォーカス(擬呪)/Locate Focus:8レベルの時点で、1日1回、目標として現在の焦点を使用して、ロケート・クリーチャーまたはロケート・オブジェクトを擬似呪文能力として使用することができる。この効果の範囲はレベル毎に1マイルである。 償還の審問 Redemption Inquisition 出典 Faiths and Philosophies 23ページ 神格:なし 審問能力:君の神格は、信仰の強情なメンバーが戻ってくることを願って君を鼓舞します。 審問能力:君は迷える仲間に手を差し伸べ、たとえ意見の相違が暴力にまで及んだとしても、真の信仰との対立から立ち直るためのあらゆる機会を与える。 忍耐強い感性(超常)/Patient Sensibility:〈交渉〉、〈知覚〉、〈真意看破〉判定に+2のボーナスを得る。 救世主の慈悲(超常)/Redeemer s Mercy:4レベルの時点で、君が使用するすべての武器は、マーシフルの魔法の武器の特殊能力を得る。その武器は君が用いるのをやめると、即座に元の能力に戻る。 やり直しの機会(擬呪)/Second Chance:8レベルの時点で、敵に2回目のチャンスを与え、その誤りを正すことができる。標準アクションとして、擬似呪文能力としてアトーンメントを発動し、君が共有する宗教の信条に反した、あるいは君の属性に自由に改宗したいクリーチャーを目標とすることができる。アトーンメントのためにコストがある物質構成要素必要な場合、構成要素の代わりに犠牲として永続的な負のレベルを受け入れることができる。この効果の目標は、アトーンメントの効果の一部としてキュア・シリアス・ウーンズ呪文の利益も受ける。 改革の審問 Reformation Inquisition 出典 Faiths and Philosophies 23ページ 神格:なし 審問能力:君の教会の過ちに対して神が認めないことに動かされて、可能な限り修正しようよする。 審問能力:信仰の説得力を持って話すことができる。 弁舌の才の鼓舞(変則)/Inspired Rhetoric:〈交渉〉、〈威圧〉、〈芸能:朗誦〉判定を行うときは【魅力】修正値の代わりに【判断力】修正値を加える。〈芸能:朗誦〉は君のインクィジターのクラス技能となる。 祝福の更生(変則)/Blessed Correction:4レベルの時点で、〈交渉〉、〈威圧〉、〈芸能:朗誦〉判定を行うとき、2回ロールして望む方の結果を採用することができる。この能力は1日に【判断力】ボーナスに等しい回数だけ使用できる。 不満の目覚め(超常)/Awaken Discontent:8レベルの時点で、権力者の過ちを非難し、改革を求める刺激的な演説を行うことができる。この演説の目標となる目標はインクィジター・レベルに等しい術者レベルと10+インクィジター・レベルの半分+【判断力】修正値に等しいセーヴDCのチャーム・パースンの影響を受ける。この能力は1日に【判断力】ボーナスに等しい回数だけ使用できる。 復元の審問 Restoration Inquisition 出典 Magical Marketplace 10ページ 神格:デズナ、イローリ、サーレンレイ、シェリン 審問能力:君は人々だけでなく、信仰の敵によって汚された神聖な場所の癒し手でもある。 破損の修繕(超常)/Mend the Broken:標準アクションとして、物体あるいはクリーチャーに接触し、1d4+2インクィジター・レベル毎に1ポイントを治癒することができる。この能力は破損状態の物体あるいは最大ヒット・ポイントの半分未満のクリーチャーにのみ使用できる。この能力は1日に【判断力】ボーナスに等しい回数だけ使用できる。 免責の浄化(超常)/Cleanse Impunity:8レベルの時点で、1つの軸に対して自身の反対側の属性(混沌、悪、善、秩序)を選択する。一度選択するとこれを変更することはできない。選択した属性の副種別を持つクリーチャーの呪文抵抗を克服する目的で術者レベル判定;選択した属性の補足説明を持つ効果を解呪する効果、呪いや病気や毒を取り除くための効果に【判断力】修正値を加える。中立属性のインクィジターは呪いや病気や毒を取り除くための効果のための術者レベル判定にのみボーナスを得る。 啓示の審問 Revelation Inquisition 出典 Blood of Angels 27ページ 神格:デズナ、イローリ、サーレンレイ、シェリン 審問能力:悪はしばしば善の仮面の後ろに身を隠す。君は彼らが見ているものではない者を探し出すことの専門家であり、君の力を使って価値のないものの本当の形を明らかにする。 変身燃やし(超常)/Burn Shroud:標準アクションとして、クリーチャーに対して素手接触攻撃を行うことができる。目標は1d4ポイントの[火炎]ダメージ+インクィジター・レベルの半分(最小1)を受ける。目標が現在その外見を変えるようなポリモーフ効果の対象となっている場合(オルター・セルフ、変身、ドッペルゲンガーの憑依などの生来の変身能力など)、代わりに1d6+の[火炎]ダメージ+インクィジター・レベルの半分(最小1)を受ける。この能力は1日に3+【判断力】ボーナスに等しい回数だけ使用できる。 正体暴き(超常)/Reveal Form:8レベルの時点で、標準アクションとして1日1回、神格の名を呼び出し、30フィート以内の1体の変身した目標に命令して、その真の姿を明らかにすることができる。目標は意志セーヴに成功するか(DC = 10+インクィジター・レベルの半分+【判断力】修正値)、次のターンに持続中のポリモーフ効果、生来の変身能力を解呪し、本来の姿にならなければならない。この能力を受けたクリーチャーがセーヴに失敗し、持続中のポリモーフ効果や生来の変身能力を解呪できない場合、代わりに1ラウンドの間よろめき状態となる。これは[精神作用](強制)効果である。 扇動の審問 Sedition Inquisition 出典 Inner Sea Intrigue 30ページ 神格:カイデン・カイリーエン、デズナ、アイオメデイ、メラウニ、ネサス、ノルゴーバー、サーレンレイ、シェリン 審問能力:君の神格は、君に敵対的な政府を打ち倒すように呼びかける。〈隠密〉技能は君のクラス技能となる。 権威の弱体化(擬呪)/Undermine Authority:1日に君の【判断力】ボーナスに等しい回数、君の宗教に反して行動する政府の役人やリーダーに対するキャラクターの態度を悪化させることができる。これは同様に、そのキャラクターに対する役人やリーダーの影響力を減少させる。説得には〈交渉〉判定を試みるのに十分な会話が必要であり(通常1分)、目標の態度に影響を与えるために通常通りの〈交渉〉を試みる。ただし君が判定に失敗した場合、目標は[精神作用](強制)の対象となり、インクィジター・レベルに等しいに数の間、その態度が変化する。目標は意志セーヴィング・スローに成功すると(強制)に抵抗できる(DC = 10+インクィジター・レベルの半分+【判断力】修正値)。目標がその役人あるいはリーダーから[精神作用]効果を受けている場合、その効果は自動的に1分間の間抑制される。 反乱軍の指導者(変則)/Rebel Leader:8レベルの時点で、ボーナス特技として《統率力》を得る。 誘惑の審問 Seduction Inquisition 出典 Inner Sea Intrigue 30ページ 神格:アーシェイ、カリストリア、カイデン・カイリーエン、シェリン 審問能力:君の神格は、より高い目的のためにセックスと愛を使おうとする君の試みを祝福する。 魅惑の媚態(擬呪)/Disarming Flirtation:君に性的魅力を感じている可能性のある目標を誘惑して、君の言葉を考えようとしない場合でも、最大1分間の間、君の言葉を聞かせるように【魅力】判定を試みることができる。この【魅力】判定のDCは10+目標の【判断力】修正値に等しい。戦闘で使用することに成功した場合、この能力は変わりにフェイントに成功したものとして機能し、目標は君に対する【敏捷力】ボーナスを失っている限り、君を攻撃するようなアクションを行うことはできない。 献身の鼓舞(変則)/Inspire Devotion:同意するパートナーとの肉体的快楽の行為に少なくとも1時間従事することにより、〈交渉〉判定を試みて、そのパートナーの態度を変えることができるステップ数を最大にすることなく、そのパートナーの態度を改善するか、そのパートナーとの影響力を高める(あるいはそのパートナーとのライバルの影響力を減らす)ことができる。 罪の審問 Sin Inquisition 出典 Blood of Fiends 27ページ 神格:アスモデウス、カリストリア、ノルゴーバー、ロヴァググ、ウルガソーア、ゾン=クーソン 審問能力:君は他人の七つの大罪(嫉妬、暴食、強欲、色欲、傲慢、怠惰、憤怒)をかき立て、自分の目的に合うように彼らの暗い欲望をひねる方法を知っている。 罪悪感(超常)/Sin Sense:全ラウンド・アクションとして、君はその心を素早く読むことによって、どの罪が最も強く影響を与えるかを決定することができる。この事実を学ぶと、その罪に関連する誘惑が何らかの形で組み込まれている限り、目標に対して行われる次の【魅力】に基づく技能判定に+4のボーナスを得る。この能力は1日に3+【判断力】修正値に等しい回数だけ使用できる。これは[精神作用]効果である。 熱中(超常)/Indulge:8レベルの時点で、標準アクションとして1日1回、クリーチャーの悪徳を目覚めさせ緊急性をもってその感覚を圧倒することができる。クリーチャーに罪悪感を使用する前に、この能力を使用することを決定しなければならない。目標は効果を無効化するための意志セーヴを受け取る。クリーチャーがセーヴィング・スローに失敗すると、次の24時間の間影響を受けたクリーチャーに好意的な罪に耽ける機会が与えられるたび、そのクリーチャーは衝動に屈するか、1分間の間不調状態とならないための2回目のセーヴィング・スローを行わなければならない。これは[精神作用]効果である。 真死の審問 True Death Inquisition 出典 Blood of Angels 27ページ 神格:アーダバー、カイデン・カイリーエン、ファラズマ 審問能力:君はアンデッドを自然の秩序の倒錯、魔法の誤用、または亡くなった霊の体の不当な奴隷制と見なし、そのような存在を破壊することを誓う。 墓場へ戻れ(超常)/Back to the Graves:治癒呪文(名前に「キュア」が含まれる呪文)を発動してアンデッド・クリーチャーにダメージを与える場合、術者レベル毎に+1ポイントのダメージではなく、術者レベル毎に+2ポイントのダメージを追加する。各呪文の最大ダメージは変わらない。 神聖な儀式(超常)/Hallowed Rite:8レベルの時点で、神聖な葬儀を行う能力を得る。この儀式には1日かかる。その間必要な詠唱と祈りを行い、お香を炊く。儀式の終了時に君は死体の埋葬を監督しなければならない。埋葬は準備から24時間以内に行われなければならず、そうでなければ儀式は失敗する。死体が埋葬されると、ハロウ呪文の効果下にあるかのように、アンデッド・クリーチャーに変えることはできない(術者レベルはインクィジター・レベルに等しい)。 インクィジターのアーキタイプ Inquisitor Archetypes Abolisher Abolisher 出典 Monster Hunter s Handbook 7ページ Abolishers are incorruptible inquisitors who weed out creatures of alien, unnatural origins, finding and exposing aberrations for what they are. Sworn to Purity(変則)/Sworn to Purity:An abolisher must select one of the following domains Air, Animal, Earth, Fire, Plant, Water, or Weather. If she ever changes her deity to one that has none of the listed domains, she loses this archetype and becomes a normal inquisitor or ex-inquisitor. This ability alters domains. Revealing Gaze(変則)/Revealing Gaze:An abolisher receives a morale bonus on opposed Perception checks against other creatures’ Disguise and Stealth checks equal to half her inquisitor level (minimum +1). She grants this bonus to all adjacent allies. This ability replaces stern gaze. Expose Aberration(擬呪)/Expose Aberration:At 2nd level, an abolisher can use detect aberrationAPG at will. When she hits a creature with a weapon attack, she automatically knows if the creature is an aberration or not. At 5th level, she can activate her bane ability as an immediate action after she hits an aberration but before damage is rolled. This ability replaces detect alignment and alters bane. Escape Corruption’s Grasp(擬呪)/Escape Corruption’s Grasp:At 5th level, an abolisher is divinely protected against the grasping tentacles and paralyzing secretions of aberrations. For a number of rounds per day equal to her inquisitor level, she can ignore impediments to movement, as per freedom of movement. These rounds don’t need to be consecutive. Activating this ability is an immediate action. This ability replaces discern lies. Cold Iron Warden Cold Iron Warden 出典 Demon Hunter s Handbook 15ページ The natural enemies of demoniacs and other cultists of fiendish forces, cold iron wardens are inquisitors who dedicate their lives to eradicating the taint of demonkind from Golarion. Track Teleportation(超常)/Track Teleportation:At 2nd level, a cold iron warden may acquire clues about a teleporting creature’s destination by closely examining the place it once stood. As a full-round action while standing in a square that a creature occupied when it cast a conjuration (teleportation) spell or spell-like ability, the cold iron warden may attempt a Survival check (DC 10 + the teleportation spell’s caster level) to sense the direction of the creature’s destination as well as whether the destination lies within 25 feet, 100 feet, 1,000 feet, or more than 1,000 feet of her. She must use this ability within a number of rounds after the creature’s teleportation equal to 1/2 her inquisitor level, after which the trail goes cold. A cold iron warden may use this ability once per day plus one additional time per day for every 4 levels she has beyond 2nd. At 12th level, if the cold iron warden exceeds the Survival check DC by 5 or more, she can also sense the creature’s location as if using the locate creature spell, using her inquisitor level as the caster level. At 18th level, if the cold iron warden exceeds the Survival check DC by 10 or more, she can also sense the creature’s location as if she had cast discern location. This ability replaces track and the teamwork feats gained at 12th and 18th level. Abyssal Scourge(超常)/Abyssal Scourge:At 3rd level, a cold iron warden gains Alignment Channel as a bonus feat and must choose either chaotic or evil outsiders. She can channel energy as a cleric of her inquisitor level – 2 a number of times per day equal to 3 + her Charisma modifier, but only to use Alignment Channel to damage outsiders. The DC of the Will save to halve the damage is equal to 10 + 1/2 the inquisitor’s level + the inquisitor’s Charisma modifier. At 6th level, the energy lingers in the affected area for 1 round as a shimmering, barely perceptible, mist that disrupts Abyssal magic. A creature in the mist that casts a conjuration (summoning) spell or spell-like ability with the selected alignment subtype must succeed at a concentration check or lose the spell. At 15th level, any chaotic or evil creature that casts a conjuration (teleportation) spell or spell-like ability while in the mist must succeed at a concentration check or lose the spell. The concentration check DC for both abilities is equal to 15 + double the level of the conjuration spell. A cold iron warden can take other feats to add to this ability such as Improved Channeling, but not feats that alter this ability, such as Command Undead. This ability replaces solo tactics and the teamwork feats gained at 6th and 15th level. Favored Judgment/Favored Judgment:At 3rd level, the inquisitor gains Favored Judgment (Pathfinder RPG Ultimate Magic 150) as a bonus feat but must choose either outsider (chaotic) or outsider (evil). At 9th level, she gains Favored Judgment as a bonus feat a second time and must choose either outsider (chaotic) or outsider (evil). This ability replaces the teamwork feats gained at 3rd and 9th level. Bane(超常)/Bane:A cold iron warden reduces the amount of bonus damage dealt when using her bane ability against creatures that are not outsiders with the chaotic or evil subtype by 1d6. She increases the amount of bonus damage by 1d6 when she selects outsiders with the chaotic or evil subtype. This ability modifies the bane ability. Translate Telepathy(超常)/Translate Telepathy:At 5th level, an inquisitor can sense when a creature within 5 feet of her receives or sends a telepathic message. The distance at which she can detect telepathic messages increases by 5 feet for every 5 additional inquisitor levels she has beyond 5th level, to a maximum of 20 feet at 20th level. By making a Perception check (DC 15 + the highest CR of the creatures using telepathy) as an immediate action, she may listen to all telepathic messages sent to and by creatures in this area for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. This ability replaces discern lies. Expulsionist Expulsionist 出典 Haunted Heroes Handbook 14ページ Most common among Pharasmins but found within any faith that loathes undead or evil spirits, expulsionists are inquisitors who seek to rid the material world of the corrupting inf luences of wicked spirits that twist mortals to their own ends. Expel Spirit(超常)/Expel Spirit:At 1st level, an expulsionist receives Alignment Channel and Turn Undead as bonus feats. She can channel energy a number of times per day equal to 3 + her Charisma modifier as per a cleric with an effective level equal to her inquisitor level, but only to harm or turn evil outsiders or undead (treating all evil outsiders as undead creatures for the purpose of determining whether they can be affected by Turn Undead). She can take other feats that add to this ability, such as Extra Channel or Improved Channel, but not other feats that fundamentally alter this ability, such as Elemental Channel, and she cannot select Alignment Channel multiple times. The DC to save against this ability is equal to 10 + 1/2 the expulsionist’s inquisitor level + her Charisma modifier. At 8th level, an expulsionist can expend one use of her channel energy ability to attempt to force a possessing creature from its host body. The expulsionist must make a melee touch attack against the possessed creature; if successful, the expulsionist deals damage to the possessing creature as if it were targeted by the expulsionist’s channel energy ability (regardless of the possessing creature’s creature type), and the possession effect ceases as the possessing creature is ejected from the host body. A successful Will save (DC = the expulsionist’s channel energy DC) halves the damage taken and negates the expulsion. This ability replaces domain. Expulsionist Lore(変則)/Expulsionist Lore:At 1st level, an expulsionist gains a bonus equal to 1/2 her inquisitor level (minimum +1) on skill checks to notice haunts and incorporeal creatures; on Knowledge (religion) checks to identify the abilities and weaknesses of haunts and incorporeal creatures; and on Sense Motive checks to determine whether a creature is possessed, under the effects of an enchantment or curse, or otherwise magically controlled. This ability replaces monster lore. Spirit Sleuth(変則)/Spirit Sleuth:At 5th level, upon interacting with a rejuvenating undead (such as a ghost) or haunt for the first time (such as by attacking the ghost or channeling energy to damage the haunt), an expulsionist can attempt a Sense Motive check as a free action to determine the specific course of action required to permanently neutralize the spirit of haunt (DC = 20 + the target’s CR). This ability replaces discern lies. Keeper of Construct Keeper of Construct 出典 People of the Wastes 27ページ Some of Brigh’s inquisitors, and occasionally those who follow Torag, track down malicious construct crafters and fight renegade constructs with unrivaled expertise. Penetrating Blows(変則)/Penetrating Blows:A keeper of constructs’ attacks are divinely guided to pierce the defenses of constructs. The keeper of constructs treats her weapons as adamantine for the purpose of overcoming damage reduction when attacking constructs. At 8th level, she ignores the first 5 points of DR or hardness when attacking constructs. At 16th level, she ignores the first 10 points of DR or hardness when attacking constructs. This replaces the inquisitor’s domain. Construct Influence(変則)/Construct Influence:A keeper of constructs’ knowledge of constructs’ inner workings allows her to gain an upper hand over constructs. She can use the Intimidate skill to demoralize constructs, and when she attempts to do so, she gains a bonus on the check equal to half her inquisitor level (minimum 1). This replaces stern gaze. Construct Lore(変則)/Construct Lore:A keeper of constructs adds twice her Wisdom modifier plus her Intelligence modifier as a bonus when attempting Knowledge checks to identify the abilities and weaknesses of constructs. This replaces monster lore. Wrest Control(擬呪)/Wrest Control:At 14th level, three times per day, the keeper of constructs can issue a command to a construct as a standard action. This functions as a suggestion spell that is dismissible, affects the construct despite its normal immunity to mind-affecting effects, and has a caster level equal to the keeper of constructs’ inquisitor level. The construct can resist the command with a successful Will saving throw (DC = 10 + half the keeper of constructs’ inquisitor level + her Wisdom modifier). A construct that successfully saves is immune to this ability for the following 24 hours. This effect immediately ends if the construct is attacked while under its influence. If an affected construct was being controlled by a creature, that individual can regain control of the construct with a successful Charisma check (attempting this check requires a standard action) opposed by the inquisitor’s Charisma check. On a success, the original creature regains full control of the construct and this effect ends. This replaces exploit weakness. Keeper of the Current Keeper of the Current 出典 Blood of the Sea 24ページ Aquatic creatures worship many different deities and powers based on their alignment, their community, and their culture, including Gozreh, Hei Feng, Kelizandri, and the fearsome demon lord Dagon. These deities all have organized churches beneath the waves that engage zealous followers to hunt down apostates and enemies. Regardless of their faith, these undersea zealots are known as keepers of the current. Underwater Hunter(変則)/Underwater Hunter:Tracking creatures underwater is particularly challenging, but a keeper of the current can read traces of eddies in the water to follow her prey. A keeper of the current adds her level as a bonus on Survival checks to follow creatures underwater. She gains no bonus when finding or following tracks out of the water. Rules for using the Survival skill underwater are on page 47 of Pathfinder Campaign Setting Aquatic Adventures. This ability replaces track. Marine Magic/Marine Magic:At 5th level and at every 3 levels thereafter, a keeper of the current can learn a spell with the water descriptor from the cleric, druid, inquisitor, or wizard spell list in place of a spell she already knows. In effect, she loses an old spell in exchange for a new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level inquisitor spell she can cast. The keeper of the current can swap out only a single spell at any given level and must choose whether to swap the spell at the same time she gains new spells known for the level. This ability alters the inquisitor’s spellcasting. Rudderless Attack(変則)/Rudderless Attack:At 5th level, an opponent that takes extra damage from the keeper of the current’s bane or greater bane ability has its swim speed halved for 1d4 rounds. A successful Fortitude saving throw (DC = 10 + half the inquisitor’s level + her Wisdom modifier) negates this effect. If the keeper of the current targets a creature already affected by this ability, its swim speed is not further reduced but the duration of the effect is extended by 1d4 rounds. This ability replaces discern lies. Keeper of the Current Keeper of the Current 出典 Monster Summoner s Handbook 7ページ While most inquisitors have learned to take advantage of the movements of their opponents and allies in combat, some instead summon creatures as a means of claiming strategic advantage, exploiting the mystic connection between themselves and their summoned creatures to impart a bit of their own tactical knowledge. Summon Monster(擬呪)/Summon Monster:Starting at 1st level, a monster tactician can cast summon monster I as a spell-like ability a number of times per day equal to 3 + her Wisdom modifier. She can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 inquisitor levels thereafter, the power of this ability increases by 1 spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level). A monster tactician cannot have more than one summon monster spell active in this way at a time; if she uses another, any existing summon monster immediately ends. These summon monster spells are considered to be part of the monster tactician’s spell list for the purposes of spell trigger and spell completion items. In addition, she can expend uses of this ability to fulfill the construction requirements of any magic items she creates, so long as she can use this ability to cast the required spells. At 2nd level and each level thereafter, the monster tactician can add one monster from the expanded summon monster list (see pages 28–29) to her list of available summoned creatures. She can add a new option to any summon monster spell she can cast at the time she chooses the monster; once made, these choices cannot be changed. This ability replaces judgment. Summon Tactics(超常)/Summon Tactics:At 5th level, every time a monster tactician casts a summoning spell, she can choose any one teamwork feat she knows. All creatures summoned by the spell are treated as if they had the chosen feat for all purposes, without needing to meet any prerequisites. At 8th level and again at 16th level, the number of teamwork feats that she can choose when casting a summoning spell increases by 1. She cannot choose the same feat twice. At 20th level, all creatures summoned by the spell are treated as if they knew all of the monster tactician’s teamwork feats. This ability replaces discern lies, second judgment, third judgment, slayer, and true judgment. Oathkeeper Oathkeeper 出典 Merchant s Manifest 30ページ Servants of gods who hold oaths to be sacrosanct, oathkeepers formally oversee the creation of bargains and personally hunt down those who dare to violate them. Many of these inquisitors previously oversaw religious vows in more formal settings, though more pursue more lucrative contracts. Wronged merchants or cheated customers often seek out oathkeepers to bring justice when local authorities fail. 属性:An oathkeeper must be of a lawful alignment, and her alignment must be within one step of her deity’s. This alters the inquisitor’s alignment requirements. クラス技能:An oathkeeper removes Knowledge (nature) from her list of class skills and adds Appraise. This alters the inquisitor’s class skills. Divine Witness(超常)/Divine Witness:Every oathkeeper inquisitor develops a unique personal symbol, which she can use to seal an agreement between two or more willing parties. The agreement, whether it’s a trade contract, a truce, or a political marriage, must be as detailed as possible and then signed in the oathkeeper’s presence by every creature involved. Creatures must sign of their own free will—any magical or physical coercion will cause the contract to crumble into ash when the oathkeeper attempts to place her seal upon it. So long as no mystic or physical force is influencing any participating creature, the oathkeeper can mystically seal the arrangement with her personal symbol, binding all signing parties into upholding their ends of the bargain for the length of time spelled out in the agreement. Should any oathbound creature break the exact wording of the contract, the agreement is dissolved and the offending creature is cursed, taking a penalty on all d20 rolls equal to the oathkeeper’s Wisdom modifier for a number of weeks equal to the oathkeeper’s inquisitor level. Furthermore, the inquisitor’s symbol appears as a mystic symbol on the offending creature’s throat and hands, allowing the oathkeeper to know the creature’s location at all times, as per the discern location spell. If a creature is forced into breaking the agreement by magic or overwhelming physical force (for example, breaking an agreement not to harm via a compulsion spell or by physically hurling an oathbound creature to deal damage to another), then the agreement dissipates harmlessly. The oathkeeper’s curse is a curse effect, but it can be removed only with a miracle or wish spell. This replaces monster lore. Oathbreaker’s Scourge(超常)/Oathbreaker’s Scourge:At 2nd level, if an oathkeeper is given physical evidence of a broken agreement and asked to hunt down the contract’s breaker by the offended party, the oathkeeper gains a +4 sacred or profane bonus on Diplomacy and Survival skill checks to gather information about and track the target. The inquisitor is also treated as being 3 levels higher for the purpose of one judgment she uses against the deal breaker, so long as she keeps possession of the evidence. If the oathkeeper uses oathbreaker’s scourge when attacking someone who is actually innocent of fraud—due to forgery, hasty judgments, or other deceptions—she loses access to all of her oathkeeper archetype abilities for 1 month or until she is the target of an atonement spell. This replaces track. Ravener Hunter Ravener Hunter 出典 Blood of the Beast 4ページ Throughout the Mwangi Expanse, cults of Angazhan pollute the pristine jungle with demonic inf luence and wanton bloodshed. For generations, the catfolk of Murraseth have viewed such faiths with loathing and hatred, and they believe it is their sacred duty to hunt down the followers of the Ravener King and expel them from the Material Plane. 属性:Any nonevil. Charged by Nature/Charged by Nature:Rather than having a deity patron, a ravener hunter is charged by the spirits of the Mwangi to eradicate evil wherever it appears. At 1st level, a ravener hunter chooses an oracle mystery from the following list ancestorUM, battleAPG, flameAPG, heavensAPG, lifeAPG, lunar (Pathfinder Player Companion Blood of the Moon 28), natureAPG, solar (Pathfinder Player Companion Harrow Handbook 26), stoneAPG, timeUM, volcano (Pathfinder Adventure Path #95 Anvil of Fire 72), wavesAPG, windAPG, or woodUM. She gains one revelation from her chosen mystery. She must meet the revelation’s prerequisites, using her inquisitor level as her effective oracle level to determine the revelation’s effects, and she never qualifies for the Extra RevelationAPG feat. The ravener hunter gains a second revelation from her chosen mystery at 8th level. This ability replaces domain. Holy Magic/Holy Magic:A ravener hunter adds all spells of 6th-level and lower on the cleric spell list with the good descriptor to her inquisitor spell list as inquisitor spells of the same level. If a spell appears on both the cleric and inquisitor spell lists, the ravener hunter uses the lower of the two spell levels listed for the spell. She cannot cast 2 with the chaotic, evil, or lawful descriptors, even from spell trigger or spell completion items. This ability alters the inquisitor’s spells. Demon Hunter/Demon Hunter:At 3rd level, a ravener hunter gains Demon Hunter (Pathfinder Campaign Setting The Inner Sea World Guide 286) as a bonus feat, ignoring its prerequisites. She also gains a +2 bonus on Knowledge (religion) checks to recognize the worshipers of any deity with the DemonAPG subdomain, as well as a +2 morale bonus on attack rolls and caster level checks to overcome spell resistance of creatures that she recognizes as followers of such a deity. This ability replaces the teamwork feat gained at 3rd level. Solo Tactics(変則)/Solo Tactics:A ravener hunter gains this ability at 6th level instead of 3rd level. Reaper of Secrets Reaper of Secrets 出典 Dirty Tactics Toolbox 17ページ Masters of mind tricks and deception, these divine assassins track down and kill anyone who has forbidden knowledge about their faiths. Bound by Secrecy(変則)/Bound by Secrecy:A reaper of secrets must choose Norgorber as her deity. If she ever changes her deity, she loses this archetype and becomes a normal inquisitor. Deceitful Lore(変則)/Deceitful Lore:At 1st level, a reaper of secrets adds her Wisdom modifier on Bluff and Disguise skill checks in addition to her Charisma modifier. This ability replaces monster lore. Soul-Piercing Gaze(超常)/Soul-Piercing Gaze:At 1st level, as a swift action, a reaper of secrets can focus on a single creature she can see. She then gains an insight bonus on Perception and Sense Motive checks against that creature equal to 1/2 her level (minimum +1). The effect ends if she focuses on a new target. This ability replaces stern gaze. Mind-Game Tactics(超常)/Mind-Game Tactics:At 3rd level, a reaper of secrets can read other creatures so well she can use their reactions to gain a tactical advantage. She treats any creature targeted by her soul-piercing gaze as if it were her ally and possessed the same teamwork feats as she does for the purposes of positioning and threatening when she determines whether she receives a benefit from her teamwork feats. She cannot use this ability to benefit from any teamwork feats that require particular actions from allies, such as Swap PlacesAPG. For example, a reaper of secrets with the Precise StrikeAPG feat gains the bonus from that feat if she and the target of her soul-piercing gaze occupy flanking positions relative to the creature she attacks. This ability replaces solo tactics. Royal Accuser Royal Accuser 出典 Inner Sea Intrigue 45ページ Royal accusers serve the prince of Ustalav, cutting through the nation’s baroque politics and quietly facing its many threats. クラス技能:A royal accuser adds Knowledge (local) to his list of class skills, instead of Knowledge (nature). {This alters the inquisitor’s class skills. Meticulous Inspection(変則)/Meticulous Inspection:A royal accuser gains a morale bonus equal to 1/2 his inquisitor level on all Perception checks (minimum +1). This ability replaces stern gaze. Detect Monsters and Secrets(擬呪)/Detect Monsters and Secrets:At 2nd level, a royal accuser can use detect aberrationAPG, detect secret doors, and detect undead at will. He can only use one of these at any given time. This ability replaces detect alignment. Favored Enemy(変則)/Favored Enemy:At 3rd level, a royal accuser gains favored enemy, as the ranger class feature. He must choose his favored enemy from the following list aberration, dragon, humanoid (orc), humanoid (shapechanger), and undead. He gains another favored enemy at 9th and 15th levels. This replaces solo tactics and the teamwork feats gained at 3rd, 9th, and 15th levels. Informed Hunch(超常)/Informed Hunch:At 6th level, once per day, a royal accuser can contemplate an ongoing investigation he is involved in and potentially know whether his hunches are on the right track. This functions as augury, except if it succeeds, the royal accuser gets one of the following results in place of weal, woe, or weal and woe. The royal accuser treats his inquisitor level as his caster level. Correct (if the hunch is the exact truth, such as if a particular individual is responsible for a crime, or if a particular organization is behind a series of events). Incorrect (if the hunch is entirely off base, such as if a suspected individual had nothing to do with a crime, or a suspected organization had no interest or hand in a series of events). On the right track (if the hunch is partially correct, such as if a suspected individual participated in a criminal conspiracy or had foreknowledge of the crime in question, or if a suspected organization directly profited from and knew about but did not entirely orchestrate a series of events). This replaces the teamwork feat granted at 6th level. Greater Detect Magic(擬呪)/Greater Detect Magic:At 12th level, a royal accuser can use greater detect magic (Ultimate Intrigue 212) at will. This ability replaces the teamwork feat granted at 12th. Final Sway(変則)/Final Sway:At 18th level, a royal accuser’s word and intuition are greatly trusted and valued. Once per day, when using the influence system (Ultimate Intrigue 102) and interacting with an individual or organization with whom he has at least minor sway or is respected (rank 2), the royal accuser can treat his influence as two steps higher for the purposes of making a single request of that individual or organization. Alternatively, he can treat an individual’s attitude toward him as up to two steps higher for the purpose of such a request. This replaces the teamwork feat granted at 18th level. Suit Seeker Suit Seeker 出典 The Harrow Handbook 22ページ Though surrounded by meaning and tradition revered by most harrowers, the harrow is a tool that could be abused. Those inquisitors known as suit seekers take grave offense at the misuse of this ancient power, and dedicate their considerable skills to hunting and eliminating any who would abuse the harrow’s magic and the heritage it represents. No two suit seekers seem to share the same vision, though, and so most of these harrow-wielding inquisitors end up at odds with other diviners throughout Avistan and even one another. 属性:A suit seeker’s alignment must be neutral on the good-evil axis, the lawful-chaotic axis, or both. クラス技能:The suit seeker removes Knowledge (dungeoneering), Ride, and Survival from the inquisitor’s list of class skills, and adds Knowledge (history) and Use Magic Device to the list. 領域:A suit seeker must select the Knowledge or Luck domain; the Memory or Fate subdomain; or the Fate, Fervor, or Illumination inquisition (Pathfinder RPG Ultimate Magic 41–42). Improvised Array(超常)/Improvised Array:The suit seeker can call upon the harrow to help her choose an appropriate judgment and bolster her effectiveness with that judgment. As part of activating her judgment ability, the suit seeker can draw an impromptu array of two cards from a complete harrow deck she owns. Once drawn, the array remains the same until the judgment effect ends, though the inquisitor can change her judgment at any time as a swift action, as normal. The act of drawing an improvised array requires a free hand, though the suit seeker can keep a drawn array in her belt or otherwise on her person to perform actions with both hands while still maintaining the cards’ benefits. At 1st level, as long as the suit seeker has at least one card in her improvised array that matches her current judgment, she increases her effective inquisitor level by a number of levels equal to the number of matching cards for the purpose of determining that judgment’s effects. At 8th level, when a suit seeker gains her second judgment, she can forgo pronouncing a second judgment and instead draw four cards for her improvised array. At 16th level, she can forgo pronouncing a second and third judgment and instead draw up to six cards for her improvised array, or she can forgo only her third judgment and draw an array of four cards. In addition to increasing her effective inquisitor level for the purpose of the corresponding judgment, a suit seeker with three or more cards of the same suit in her improvised array gains immunity to ability damage to the corresponding ability score. A suit seeker with five or more cards of the same suit in her improvised array gains a +4 enhancement bonus to the corresponding ability score. These benefits last until the suit seeker’s judgment effect ends. Suit Judgment Ability Books Piercing Intelligence Crowns Smiting Charisma Hammers Destruction Strength Keys Protection Dexterity Shields Resiliency Constitution Stars Healing Wisdom A suit seeker does not gain access to and cannot use the justice, resistance, or purity judgments. A suit seeker makes the following adjustments to her judgments. Smiting/Smiting At 6th level, while the suit seeker has her smiting judgment active, her weapons can only count as an alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction if the selected alignment is represented on one of the suit seeker’s cards in her current improvised array. If multiple alignments are represented in the improvised array, the suit seeker must select one. If the array contains only neutral cards, the suit seeker cannot benefit from this judgment. She can change the alignment of her judgment to another alignment represented in the array as a swift action. Resiliency/Resiliency:At 10th level, the DR provided by this judgment can change from magic to an alignment type (chaotic, evil, good, or lawful) only if the selected alignment is represented on one of the suit seeker’s cards in her current improvised array. If multiple alignments are represented in the improvised array, the suit seeker must select one. If the array contains only neutral cards, the suit seeker cannot benefit from this judgment. She can change the alignment of this judgment to another alignment represented in the array as a swift action. This ability modifies judgment, second judgment, and third judgment. Eye of the Harrow(超常)/Eye of the Harrow:At 2nd level, a suit seeker can use the magic of her improvised array to hone her attacks against targets that match the cards’ alignment. If any of the cards in her improvised array matches the alignment of an enemy creature within 60 feet on either the good-evil axis or the lawful-chaotic axis, the card glows faintly and the inquisitor gains a +1 sacred bonus on attack rolls against enemies of the matching alignment as long as the card is in her array. If a card matches the alignment of an enemy within 60 feet on both alignment axes, the card glows brightly and the inquisitor gains a +1 sacred bonus on attack rolls and damage rolls against enemies of the matching alignment. This ability replaces detect alignment. Unravel Array(超常)/Unravel Array:At 20th level, a suit seeker can tear apart a target’s place in destiny, rendering the creature immobile or possibly dead. As long as she has an improvised array drawn, the suit seeker can destroy one of the cards in her array and designate a single creature within 30 feet as the target of the harrow’s magic. The designated creature must succeed at a Will save (DC 10 + 1/2 the inquisitor’s level + the inquisitor’s Wisdom modifier) or one of its ability scores is immediately reduced to 0, which can immobilize, render unconscious, or kill the creature. The ability score reduced corresponds to the ability score of the card destroyed. Regardless of whether or not the target succeeds at its save, it becomes immune to the inquisitor’s unravel array ability for 24 hours. Once this ability has been used, it cannot be used again for 1d4 rounds. The destroyed harrow card is removed from the harrow deck. The suit seeker can continue to use the reduced deck for the purpose of her suit seeker powers as long as she wants, though she has no chance of drawing the destroyed card until she purchases a new harrow deck. This ability replaces true judgment. Sworn of the Eldest Sworn of the Eldest 出典 Wilderness Origins 11ページ The sworn of the Eldest archetype is available to PCs of any race. Sworn of the Eldest are gathlains who have pledged their loyalty to one of Eldest of the First World. Although the Eldest rarely have adherents as other deities do, they still occasionally require mortal agents to advance their aims. Sworn of the Eldest consider their chosen Eldest to be akin to powerful patrons or fey royalty and serve them faithfully. Whimsical Worship(変則)/Whimsical Worship:A sworn of the Eldest uses her Charisma modifier, rather than her Wisdom modifier, to determine all class features and effects relating to her inquisitor class, including her spells, cunning initiative, and true judgment abilities. 神格:A sworn of the Eldest must select one of the Eldest as a deity and must select a domain or subdomain of that Eldest for her domain ability; she cannot be devoted to an ideal or philosophy. This alters domain. Disarming Discernment(変則)/Disarming Discernment:A sworn of the Eldest adds her Charisma modifier on Sense Motive skill checks, in addition to her Wisdom modifier. This replaces monster lore. Feytongue(変則)/Feytongue:A sworn of the Eldest receives a morale bonus equal to half her inquisitor level (minimum +1) on Bluff and Diplomacy checks. This replaces stern gaze. Feywatcher(変則)/Feywatcher:Resistant to the tricky ways of other fey, a sworn of the Eldest gains the resist nature’s lure druid class feature. This replaces solo tactics. Magic of the Eldest/Magic of the Eldest:At 3rd level and every 3 levels thereafter, a sworn of the Eldest gains a bonus spell slot of the highest spell level she can cast, and she learns the corresponding spell listed for her domain as a bonus spell known. She can use this bonus spell slot only to cast the domain spell of that level. This replaces all teamwork feats. Urban Infiltrator Urban Infiltrator 出典 Magic Tactics Toolbox 18ページ Masters of secretly gathering information to further their faith’s ends, urban infiltrators excel at operating within an unfriendly society or infiltrating an enemy cult. This archetype is popular among Cult of the Dawnflower inquisitors operating in Taldor, but it is available to any inquisitor who prefers subtle investigation to forthright zeal. クラス技能:An urban infiltrator adds Disable Device, Knowledge (history), Knowledge (local), and Knowledge (nobility) to her list of class skills in place of Knowledge (dungeoneering) and Knowledge (nature). This alters the inquisitor’s class skills. Gifted Detective(変則)/Gifted Detective:An urban infiltrator adds her Wisdom modifier as well as her Charisma modifier on Bluff and Disguise skill checks and on Diplomacy checks to gather information. Attempting a Diplomacy check to gather information never takes an urban infiltrator more than 1 hour. This ability replaces monster lore. A Thousand Faces(超常)/A Thousand Faces:At 11th level, an urban inquisitor gains the ability to change her appearance at will, as if using the alter self spell. This ability replaces stalwart. #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (instead replacing detect alignment with detect undead)Vampire Hunter Vampire Hunter 出典 Inner Sea Magic 41ページ Undead are a scourge upon the living. The vampire hunter believes that the worst of the undead are the ones with unnatural appetites for flesh and blood—things that should persist without feeding, but consume anyway. Vampires and ghouls are especially dangerous because they turn their victims into more of their kind, and just one reckless night-feeder can turn an entire city into a den of undead. Vampire hunters use their skills and magic to track and slay the hungry dead, walking a fine line between the purity of good magic and the tempting evil of turning dark necromancy against the unliving. Rare even in grim Ustalav, and slain on sight in Nidal and Geb, vampire hunters lead lonely existences under the constant threat of becoming that which they live to destroy. A vampire hunter has the following class features. Judgment/Judgment:The following vampire hunter judgments work differently than those of a standard inquisitor. Purity/Purity:At 10th level, the judgment bonus is doubled against diseases and energy drain saving throws, but not curses or poisons. Smiting/Smiting:At 6th level, the vampire hunter’s weapons count as silver instead of an alignment type. Silversmith/Silversmith:At 2nd level, a vampire hunter learns the secrets of crafting silver into dangerous weapons. She adds a bonus equal to her class level on any Craft or Spellcraft check made to create a silver item that bypasses DR/silver, such as alchemical silver, silversheen, or silver weapon blanch (see the Advanced Player’s Guide). This ability replaces detect alignment. Bane(超常)/Bane:A vampire hunter can only imbue her weapons with the undead-bane ability, but it persists even when she isn’t holding the weapon. Sun Strike(超常)/Sun Strike:At 5th level, a vampire hunter can infuse a single weapon she wields with the purifying light of the sun as a swift action for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. While a weapon is infused with the sun, it deals +1d6 points of damage to any creature that is susceptible or vulnerable to sunlight, including many types of undead (particularly spectres, vampires, and wraiths). This additional damage also applies to oozes and fungus-based monsters. A weapon infused with sun strike sheds illumination as if it were a sunrod.
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ZonesFreemarch Lake of Solace Meridian Sanctum Shimmersand Droughtlands Stonefield Scarwood Reach Scarlet Gorge Gloamwood Silverwood Moonshade Highlands Iron Pine Peak Stillmoor Zones アーティファクト情報 固定popなので各地域毎に情報提供をお願いします Freemarch +一覧 *コレクション名 Level アーティファクト名 座標 補足 編集 Abyssal Ritual Jars 18 Distilled Death Essence 編集 Distilled Flame Essence 6148,5329 編集 Distilled Life Essence 編集 Distilled Earth Essence 編集 Cast Off Prototypes 15 Rooterscope Prototype 編集 Auto Gobo Prototype 6964,5345 編集 Source Chop Prototype 編集 Skeleton Away Prototype 編集 Hair Dampness Extractor Prototype 編集 Phase Weight Prototype 編集 Crops of Freemarch 18 March Hops 編集 Pearl Barley 6467,4583 編集 Sun Squash 6665,5643 編集 Deep Master Tomes 18 Tome of Necromancy 編集 Tome of Transmutation 編集 Tome of Obfuscation 編集 Tome of Celerity 6200,5410 編集 Tome of Prophecy 6090,5336 編集 Tome of Enchanting 編集 Earth Lieutenant Gems 25 Smooth Earth Gem 4787,48834806,4865 編集 Crystalline Earth Gem 5745,5176 編集 Radiant Earth Gem 編集 Jagged Earth Gem 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Equipment 50 Dragon Cards 編集 Bone Dice 6817,6706 岩陰 編集 Cockatrice Collar 編集 Pitching Chip 6854,66897543,70456597,6900 ..沈没船の折れた部分 編集 Stonetouched Cheating Cards 編集 List of Influential Debtors 編集 Lost Treasure Maps 50 Map to Stolen Golden Maw Cache 編集 Map to Eth Artifacts Vault 編集 Map of Dragon Egg Location 7404,71467508,73556087,71136913,7037 .大骨の陰遺跡の陰崖上地面 編集 Map to the Horde of Laethys 6862,6710 岩陰 編集 Stormlord Casimir 50 Charged Iron Ball 編集 Empty Alchemical Draught 編集 Mercenary Recruitment Poster 6895,6702 編集 Notebook of Draconic Instructions 7729,7458 岩陰 編集 Mask of the Stormlord 編集 Tam Daggerborn 50 List of Monsters Slain 6761,6776 岩横 編集 Bag of Demon Wards 編集 Journal of Speculation 編集 The Big Book of Eth Conspiracy 50 The Ethian Calendar 6906,6514 岩陰 編集 Arcane Spell Construction 編集 Defiling Sourcestone 7162,6727 崖上岩横 編集 Apostate Ascension 編集 To Kill a God 6329,7117 岩陰 編集 Dragon Powered Machines 編集 Thontic, God of Mystery 50 Consecrated Ship Manifest 7460,71436576,7152 .家 壺の中 編集 Sanctified Caravan Route 編集 Prayer Journal of Adventure 編集 Ancient Holy Sextant 6921,7237 岩陰 編集 Sacred Cyphers 7048,71387008,7086 崖上地面木箱陰 編集 Spyglass of Revelation 7346,6867 岩陰 編集 Vaiyuu Wool 50 Rough Vaiyuu Wool 6915,69607348,68676616,6370 .岩陰(座標2個目)崖上 編集 Lavendar Vaiyuu Wool 6773,65667140,7442 吊り橋の板の間岩と岩の間 編集 Green Vaiyuu Wool 7003,70496659,6469 .城壁上瓦礫の間 編集 Blue Vaiyuu Wool 編集 Silver Vaiyuu Wool 編集 Droughtlands +一覧 *コレクション名 Level アーティファクト名 座標 補足 編集 Artifacts of Droughtlands 44 Gladiator Chest Piece 編集 Ereetu s Mark 編集 Draconic Clawbone 編集 Wild Kit Mark 編集 Raptor Jerky 編集 Mister Opal s Guide to Humans - Page 6 編集 Game Changing Twist 8022,6732 タールの中骨付近 編集 Love is Forbidden We Croak and Howl 編集 Inert Soulstuff 編集 The Convocation 編集 Cyclops Gladiator Gear 44 Gladiator Pike 編集 Gladiator Shiv 編集 Gladiator Shield 編集 Gladiator Collar 編集 Gladiator Mask 編集 Gladiator Chest Piece 編集 Emberlord Ereetu 44 Skull of Prophecy 7564,6793 編集 Flayed Skin 編集 Bloodmagic Sacrifice 編集 Ereetu s Mark 8463,6414 荷車の下 編集 Fossils of the Droughtlands 44 Flametouched Kobold Femur 編集 Tar Preserved Cyclops Eye 編集 Unspoiled Devil Head 7959,6749 タールの中 編集 Draconic Clawbone 編集 Frontier Foods 44 Coyote Fritter 編集 Longtooth Steak 編集 Scrub Chutney 8085,6824 岩陰 編集 Stonegazer Stew 編集 Snake Link Sausage 編集 Raptor Jerky 編集 Gambler s Marks 44 Rutger s Mark 編集 Jakub s Mark 編集 Venda s Mark 編集 Brannigan s Mark 編集 Kid Fang Mark 編集 Wild Kit Mark 編集 Helena Brass s Leaflets 44 Out of the Dark Age 編集 Slavery to Debt 編集 Ironhook Crimes 編集 Hygiene and You 8028,6874 岩場中腹の茂み 編集 Khaliti Jewel Work 50 Khaliti Sun Pendant 編集 Khaliti Golden Collar 編集 Gold and Ruby Khaliti Band 編集 Khaliti Drake Armband 編集 Gold and Diamong Khaliti Ring 編集 Gold Khaliti Tiara 編集 Kobold Creation Story 44 Kobold Creation Story - Page 1 編集 Kobold Creation Story - Page 2 編集 Kobold Creation Story - Page 3 8481,6766 岩陰 編集 Kobold Creation Story - Page 4 7569,57628127,6230 編集 Kobold Creation Story - Page 5 編集 Lantern Hook 44 Well Water 編集 Rigged Dice 編集 Tree Root 編集 Imported Cards 8303,7172 屋外石壁付近 編集 Golden Maw Coinage 7614,6965 山 編集 Unexplained Fire Residue 編集 Mister Opal s Guide to Humans 44 Mister Opal s Guide to Humans - Page 1 編集 Mister Opal s Guide to Humans - Page 2 編集 Mister Opal s Guide to Humans - Page 3 編集 Mister Opal s Guide to Humans - Page 4 編集 Mister Opal s Guide to Humans - Page 5 編集 Mister Opal s Guide to Humans - Page 6 編集 Rorf Collection; Awesome Reward 44 Cat 編集 Humorous But Degrading Kobold Item 編集 You Mistake this for Weapon Upgrade 編集 Reused Item From Earlier Zone 編集 Story Point Lost on Most People 編集 Game Changing Twist 編集 Scales of Laethys 50 Scale of Lorga 編集 Scale of Gigmar 編集 Scale of Ulessei 編集 Sylver s Schematics 50 Schematic for Planar Modulator 編集 Schematic for Dimensional Cleaver 編集 Schematic for Propulsar 7560,7006 編集 Schematic for Source Sniffer 7625,7091 編集 Schematic for Confluence Ray 編集 Schematic for ARC 編集 The Bogling and the Kobold 44 Stranger in Stink Pit Swamp 編集 Pretty Pretty Frogmouth Girl 7582,5819 編集 We Fight Because We Told To 8449,6589 鳥の巣 編集 She Smell Good 編集 We Find Secret Spot Behind Bush 7598,58207694,6959 編集 Love is Forbidden We Croak and Howl 編集 The City State of Redoubt 50 City State of Mkhai - Page 1 編集 City State of Mkhai - Page 2 編集 City State of Mkhai - Page 3 編集 City State of Mkhai - Page 4 編集 City State of Mkhai - Page 5 編集 City State of Mkhai - Page 6 編集 The Convocation 44 Aether Distillation Module 7618,6667 岩陰 編集 Demiurge Transcription Needle 編集 Planar Prism 編集 Detached Eth Shadow 編集 Aura Enhancer 編集 Inert Soulstuff 8373,6781 岩陰 編集 The Eldritched Civilization of the Eth 44 The Fall of the Dragons 編集 Magic and Machine 編集 Transformative Outlook 編集 To Ascend 編集 The Convocation 編集 The Sorcerer Kings 50 The Sorcerer Kings - Page 1 編集 The Sorcerer Kings - Page 2 編集 The Sorcerer Kings - Page 3 編集 The Sorcerer Kings - Page 4 編集 To Be a God 44 To Be a God - Page 1 編集 To Be a God - Page 2 編集 To Be a God - Page 3 8093,67208314,6743 タールの中鳥の巣横 編集 To Be a God - Page 4 編集 To Be a God - Page 5 編集 To Be a God - Page 6 編集 Wanton Tribe Trophies 44 Satyr Skull 8036,6168 編集 Dragon Whelp Talon 編集 Harpy Feather 編集 Well Thought Out Plans of Victory 44 Smith s Haven Wall Catapult 編集 Lantern Hook A Activate Well Device 8621,6981 荷車横 編集 Fortune Shore A Poker Game 編集 Gloamwood Pines A Were Kobolds 7625,6623 木 編集 Meridian A Steam Tunnel Assault 編集 Sanctum A Pretend Pilgrims 編集 Stonefield +一覧 コレクション名 Level アーティファクト名 座標 補足 編集 Ancient Eth Tablets 25 Rounded Tablet Fragment 編集 Triangular Tablet Fragment 編集 Rounded Tablet Fragment 編集 Jagged Tablet Fragment 編集 Artifacts of Stonefield 25 Dacia Ultan - Page 6 編集 Token of Korbosh 編集 Engraved Foreman s Pick 編集 Marlene s Hair Regrow 編集 Collar of Plutonus 編集 Flawless Earth Gem 編集 Crumpled Letter 編集 Troll Carrion Cream 編集 Granite Falls Gin 編集 Baelin s Holy Artifacts 25 Feathered Fetish 編集 Hare s Foot 編集 Silkspinner Webbing 編集 Dacia Ultan 25 Dacia Ultan - Page 1 編集 Dacia Ultan - Page 2 4776,51974548,5497 編集 Dacia Ultan - Page 3 編集 Dacia Ultan - Page 4 編集 Dacia Ultan - Page 5 4167,5668 編集 Dacia Ultan - Page 6 編集 Field Study of the Well 25 Field Study of the Well - Page 1 4803,54234169,56475221,5353 トロッコの中門の上骨の口 編集 Field Study of the Well - Page 2 編集 Field Study of the Well - Page 3 3995,5821 編集 Field Study of the Well - Page 4 編集 Field Study of the Well - Page 5 編集 Granite Falls Brews 25 Stoneberry Mead 編集 Miner s Moonshine 編集 Troll Spittle Ale 編集 Grandpa Kole s Special Brew 編集 Hill Grape Wine 5903,4709 編集 Granite Falls Gin 編集 Lockets of the Lost 25 Locket of Tamar Kole 編集 Locket of Bailey Malcom 編集 Locket of Dray Tinsaugh 4077,5782 編集 Locket of Lief Ikari 4275,5310 編集 Locket of Raymond Winsley 編集 Miner Picks 25 Simple Pick 編集 Flat Pick 編集 Arced Pick 編集 Copper Pick 5943,4505 編集 Elaborate Pick 編集 Engraved Foreman s Pick 編集 Miracle Marlene s Potions 25 Marlene s Ghost Off 編集 Marlene s Zombiism Cure 編集 Marlene s Troll Repellant 編集 Marlene s Essence of Ascension 編集 Marlene s Nectrotic Detoxifier 編集 Marlene s Hair Regrow 編集 Roc Feathers 25 Dull Roc Feather 編集 Shiny Roc Feather 編集 Glossy Roc Feather 編集 Bright Roc Feather 4485,5513 編集 Shademarked Bones 25 Small Shademarked Bone 編集 Jagged Shademarked Bone 5955,4584 編集 Hollow Shademarked Bone 編集 Stonefield Defenders Relics 25 Brundel s Mug 編集 Konnor s Straw Doll 編集 Gold Linked Belt 4928,5036 木箱上 編集 Machine Fragments 4874,5057 編集 Crumpled Letter 編集 Kalmar Signet Ring 5871,4958 編集 The Eth Mines 25 The Eth Mines - Page 1 編集 The Eth Mines - Page 2 編集 The Eth Mines - Page 3 編集 The Eth Mines - Page 4 編集 The Rule of the Titans 25 The Rule of the Titans - Page 1 4803,54234589,4975 トロッコの中地面 編集 The Rule of the Titans - Page 2 編集 The Rule of the Titans - Page 3 4602,5160 編集 The Rule of the Titans - Page 4 4577,51534549,5496 編集 The Rule of the Titans - Page 5 編集 Titan Collars 25 Collar of Justus 編集 Collar of Hiberus 4491,54534561,5436 編集 Collar of Cornix 編集 Collar of Hybrida 4876,5186 編集 Collar of Primus 4057,53644486,54534441,4960 崖の先端斜面標識前 編集 Collar of Plutonus 編集 Titan Idols 25 Idol of Justus 編集 Idol of Hiberus 編集 Idol of Cornix 4193,5693 編集 Idol of Hybrida 編集 Idol of Primus 編集 Tokens of Centius 25 Token of Junjun 編集 Token of Brunt 編集 Token of Grudgraw 編集 Token of Gontraesk 編集 Token of Korbosh 4162,5672 編集 Token of Gormungun 編集 Trog Cuisine 25 Roc Skin Jerky 編集 Pickled Ram Heart 4803,5423 トロッコの中 編集 Pond Skum Soup 編集 Swamp Goo Souffle 編集 Miner Gizzard Pie 編集 Troll Carrion Cream 編集 Troll Toenails 25 Moldy Troll Toenail 5995,4470 編集 Crystallized Troll Toenail 編集 Mossy Troll Toenail 編集 Scarwood Reach +一覧 *コレクション名 Level アーティファクト名 座標 補足 編集 Aelfwar Tokens 35 Token of Growth 編集 Token of Foul 2765,3257 編集 Fae Fortune Token 4024,4619 編集 Emerald Mask Token 編集 Bare Knuckled The Return 32 Bessy s Brass Knuckles 編集 Knuckles Sandwich 編集 Father Churan s Prayer Book 編集 Amazon Good Luck Charm 編集 Layman s Guide to Pit Fighting 編集 Hilde s Stick of Command 編集 Huon s Back up Plan 編集 Ivun s Phylactery 編集 Shrunken Head of Marley s Last Victim 編集 Pappy s Spinach 編集 Niak s Sanctuary Guard Insignia 編集 Prissa s Tiara 編集 Suzy s Sawed Off Shotgun 編集 Turani s Dolly 編集 Mistress Valenna s Blindfold 編集 Zandy s Dapper Comb 編集 Cat Gut Accessories 35 Cat Gut Token 編集 Cat Gut Charm 編集 Cat Gut Pouch 編集 Cat Gut Cording 編集 Cat Gut Choker 編集 Commander Kain 35 Supply Requests 3052,4121 階段脇 編集 Blessing of Battle 3692,4564 編集 Bloody Cloth 3997,4093 編集 Prophecy of Kain 4020,48333801,3877 編集 Doctor Visak 35 Scalpel 編集 Shadetouched Suture 編集 Necrotic Preserving Fluid 編集 Journal of Failed Experiments 編集 The Elegiac Papyrus 編集 Ethian Magnetic Imaging Device 編集 Ironwood Boughs 35 Rough Ironwood Bough 3879,4457 編集 Thorny Ironwood Bough 編集 Ironwood Root 編集 Kain s Command 35 Scavenged Tent Leather 編集 Signal Horn 編集 Letter from Shyla to the Crusaders 編集 Vespers Ritual Cup 編集 Final Repose Kit 4171,3845 編集 Keenblade Manual 35 O43L 300 Self Aware Mill Blade 編集 Compliment Mill Blade 編集 Keep Mill Blade Hydrated 編集 Keep Limbs Away from Mill Blade 3424,4017 編集 Do Not Look Directly At Mill Blade 編集 Do Not Taunt the Mill Blade 編集 Life Bomb Fragments 35 Ignition Feather 編集 Life Root 3044,4124 階段脇 編集 Fae Reagents 編集 Incendiary Seed 編集 Compacted Fae Power 編集 Life Bulb 編集 Lord s Hall 35 Hall Made Blade 編集 Dwarven Military Insignia 編集 Giant Dwarf Gloves 編集 Key to Lord s Hall 編集 Lumber Saws 35 Rusty Saw 編集 Chipped Saw 編集 Crosscut Saw 編集 Rip Saw 編集 Two Man Saw 編集 Runic Saw 編集 On the Heavens 35 The Amber Throne 編集 The City of Brass 編集 The Golden Vaults 3010,3887 切り株 編集 The Palace of Dreams 編集 Land of the Shalistir 編集 The Necropolis 編集 Our Aelfwar Benefactors 35 Aelfwar Benefactors - Page 1 編集 Aelfwar Benefactors - Page 2 編集 Aelfwar Benefactors - Page 3 編集 Aelfwar Benefactors - Page 4 編集 Aelfwar Benefactors - Page 5 3071,3300 編集 Aelfwar Benefactors - Page 6 3029,4426 洞窟内スロープの陰 編集 Relics of Carwin Mathos 35 Carwin s Battle Kit 編集 Lock of Carwin s Hair 編集 Carwin s Discarded Armor 編集 Grove Sprig 編集 Carwin s Letters 編集 Carwin s Signet Ring 編集 Remains of Granitewood Crossing 35 Bloody Bedroll 3976,4637 編集 Empty Glass Frames 編集 Blood Soaked Backpack 3782,3530 編集 Torn Silk Kerchief 3881,4016 編集 Broken Flute 編集 Empty Flask 3788,3537 編集 Shatterbone Possessions 35 Box of Family 編集 Childhood Toy 編集 Bucket List 編集 Book of Death Poems 編集 Heart of True Love 編集 Last Cup of Coffee Ever 編集 Weapons of War 35 Weapons of War - Page 1 編集 Weapons of War - Page 2 編集 Weapons of War - Page 3 編集 Weapons of War - Page 4 編集 Weapons of War - Page 5 編集 Weapons of War - Page 6 編集 Scarlet Gorge +一覧 *コレクション名 Level アーティファクト名 座標 補足 編集 Angdralthus the Lich 30 Bone Inlay Reagent Case 4494,3296 編集 Sourcestone Eye Inserts 編集 Bone Wand 4759,3684 編集 Mathosian Book of the Dead 編集 Bones of Descendants 4682,30744388,3291 編集 The King s Writ 編集 Construct Apparatuses 30 Construct Charge Ridge 編集 Construct Chain 編集 Construct Head 編集 Demonic Binding Reagents 30 Evaporated Crystal Tears 編集 Freemarch Razorback Milk 編集 Silverwood Honey 編集 Sourcestone Bell 4399,3767 編集 Black Candle 編集 The Tome of Names 編集 Dime Novels 30 The Wolves of Port Scion 編集 The Traitor Elf 編集 The Lady of Rockridge 編集 The Planetouched Wife of the Mathosian 編集 Grit Glory 4794,38944121,3109 編集 The Wild Bunch Rides Again 編集 Fire Idols 30 Danjal Idol 編集 Bukavac Idol 編集 Furcas Idol 編集 Labal Idol 編集 Neqa el Idol 編集 Quarry Rat Instruments 30 Quarry Rat Drum 4640,4650 編集 Quarry Rat Tin Whistle 4810,3380 編集 Quarry Rat Pan Flute 4740,4481 編集 Quarry Rat Fiddle 編集 Quarry Rat Lute 編集 Quarry Rat Horn 編集 Scarlet Gorge 30 The King s Writ 編集 The Tome of Names 編集 Uythradge s Bargain 編集 Eggs of Chaos 編集 The Golden Fable - Page 6 編集 The Wild Bunch Rides Again 編集 Golden Maw Lock Box 編集 The Court of Suffering 30 Lash of Thaxlos 編集 Tandoluz s Fang 4643,4725 編集 Burning Ichor of Broglax 編集 Horn of Laxgrud 編集 Uythradge s Bargain 編集 The Golden Fable 30 The Golden Fable - Page 1 4650,4632 編集 The Golden Fable - Page 2 編集 The Golden Fable - Page 3 編集 The Golden Fable - Page 4 編集 The Golden Fable - Page 5 編集 The Golden Fable - Page 6 編集 The Gorge 30 Darkfire Matchsticks 4321,32834229,3276 編集 Tattered Mining Claim 編集 Scaffolding Mallet 4347,3613 編集 Spent Cartridges 編集 Endless Ritual Shroud 4456,49074386,3805 編集 Golden Maw Lock Box 編集 The Grimoire of Chaos 30 Destruction and Chaos 編集 Blood Magic 編集 The Plane of Torment 4457,4907 編集 Eggs of Chaos 4458,3717 編集 Uriel s Study Implements 30 Dark Quills 4708,3829 編集 Ritual Dagger 4678,4390 編集 Dissection Tools 4767,3430 編集 Deadly Nightshade 4406,3692 編集 Gloamwood +一覧 *コレクション名 Level アーティファクト名 座標 補足 編集 Curses of Gloamwood 25 Rot of the Ancients 5220,3137 編集 Shadowy Doom 編集 Delilath s Curse 編集 Lycanthropy 5083,2465 編集 Darkening Deeps 25 Goblin Made Mortar 編集 Finger Bone Prayer Necklace 編集 Stolen Leather Breeches 4169,28655776,3701 編集 Human Ear 編集 Elfskin Drum 編集 Delilath the Hag 25 Withered Chicken Legs 4715,2622 編集 Silverwood Branch 編集 Bleached Human Bones 編集 Mortar and Pestle 編集 Grimoire of the Endless 編集 Duskenleaf Family Locket 編集 Family Crests of Gloamwood 25 Dragomir 4296,25835213,2750 編集 Solemn 編集 Darkwood 編集 Briarsmith 編集 Hawthorn 編集 Cosmin 編集 Gloamwood 25 Lycanthrope Spleen 編集 Duskenleaf Family Locket 編集 Dragon Shell Necklace 編集 Cursed Mill Buzz Saw 編集 Mathosian Writ of Knighthood 4152,2716 編集 Beryl the Vampire Slayer 編集 List of Cursed Households 編集 Enlistment Papers 5791,36365625,3533 編集 Crest of Aedraxis 編集 Delilath the Hag 編集 Lycanthropy 5083,2465 編集 Elfskin Drum 編集 Gloamwood Horrors 25 Qu ella s Webbing 4446,3007 編集 Count Cyrus s Fang 編集 Rotting Tabbard of Morticus 編集 The Nightstalker s Spoor 編集 Scale of Ol Ness 4442,2455 ShadefallenTowersの2階に登って窓(?)から取れます 編集 Athelan s Marred Holy Symbol 編集 Gloamwood Toadstools 22 Hags Cap 編集 Moonspore 編集 Pines Shade 編集 Love in the Age of the Shade 25 Twilight of the Shade 編集 Underplane 編集 Interview with a Lorn 編集 Vampire Journals 4279,24344357,2613 編集 Beryl the Vampire Slayer 編集 Living Dead in Droughtlands 編集 Misplaced Festival Gifts 22 Festival of Mariel Taun 5954,3805 編集 Festival of Squirrels 5906,38125703 3631 編集 Festival of Bahralt 5275,3176 荷車の荷物の間 編集 Oakheart 25 Mahogany Pipe 編集 Mathosian Writ of Knighthood 編集 Oakheart Family Crest 編集 Oswald s Notes 25 Autopsy Notes 5135,2489 編集 Rift Charts 4328,2359 編集 Eldritch Analysis 4744,2904 荷車の下 編集 Letter from Furtho Dragomir 編集 List of Cursed Households 編集 Meridian Bank Transfer 編集 Scotty s Research Paper 26 Scotty s Research Paper, Page 1 4993,21944313,2741 編集 Scotty s Research Paper, Page 2 編集 Scotty s Research Paper, Page 3 編集 Scotty s Research Paper, Page 4 編集 Shadefallen Keep 25 Ceremonial Blade 編集 Bone Powder Face Paint 5921,3790 編集 Necromancy Ritual Book 編集 Mark of Regulos 編集 Gravemaker Wax Candle 編集 Crest of Aedraxis 編集 Spider Parts 22 Severed Spider Leg 5226,3103 井戸の中 編集 Unusually Strong Webbing 編集 Decaying Eyestalk 編集 Tales of the Forest 25 Woman in White 5376,25915366,2634 編集 Little Red Hood 編集 Scald and the Mouse 編集 Buckley the Soul Merchant 編集 The Mill of Death 編集 Delilath the Hag 編集 The Gedlo Conclave 25 Toxin Smeared Rag 編集 Fire Runes 編集 Planar Lodestone 編集 Dragon Shell Necklace 編集 The Sanctuary Guard 25 Prayer Book of the Vigil 編集 Hardtack 編集 Blade Sharpening Kit 編集 Letters from Sanctum 編集 Enlistment Papers 5791,36365625,3533 編集 The Solemn Family 25 Malia s Unwashed Cleaver 編集 Hertrude s Good Boots 4442,24554269,2587 編集 Brofer s Armored Shorts 編集 Zeek s Big Hammer 編集 Batius Mail Order Knife 編集 Clovis s Lighter Fluid 4451,2482 ShadefallenTowersの外 編集 Tintan s Snake Oil 25 Grimeskin Oil 編集 Goblin Toxin (diluted) 編集 Specter Vapors 編集 Electrified Spider Venom 編集 Vampire Fang Needle 編集 Lycanthrope Spleen 編集 Tools of the Forest 25 Star Iron Log Dog 編集 Runecrafted Drag Blade 編集 Consecrated Log Tongs 5412,2724 編集 Cursed Mill Buzz Saw 編集 Silverwood +一覧 *コレクション名 Level アーティファクト名 座標 補足 編集 An Analysis of Goblin Titles and Aliases 18 A Culture of Injury 6913,2842 編集 Hierarchy Among Goblins 6511,2908 編集 Chaos Names 6904,2816 編集 The Planes Made Flesh 編集 Goblin Cultural Heroes 6913,30986451,2829 編集 Conclusion A Gross and Evil 編集 Arch Invader Fae Artifacts 40 Living Fae Chant 編集 Fae Invader s Lunch 編集 Finglade Vine 編集 Fae Invasion Plan 編集 Felled Ent Limb 編集 Fearsome Mask Moonshade HighlandsのGreyGardens付近のInvasion 編集 Arch Invader Flame Artifacts 40 Hellish Kindling 編集 Magma Stone 編集 Symbol of Flames 編集 Arson s Brew 編集 Dragon Fire Chant 編集 Extinguished Fire Scepter 編集 Arch Invader Shade Artifacts 40 Corpse Grub 編集 Rotting Brain 編集 Deathborne Trophy 編集 Putrid Tabard 編集 Idol Thorns 編集 Unsouled Boots 編集 Arch Invader Stone Artifacts 40 Silica Grains 編集 Desert Spirit Flesh 編集 Maw Shale 編集 Prayer of the Sands 編集 Granite Flail Head 編集 Conjurer s Sandstone 編集 Arch Invader Storm Artifacts 40 Skyfury Charm 編集 Zephyrous Scales 編集 Windguard Dust 編集 Storm Wing 編集 Thunderhead Hailstone 編集 Nimbus Tome 編集 Arch Invader Tide Artifacts 40 Reptilian Snack 編集 Aqueous Spine 編集 Frozen Surf 編集 Misty Claw 編集 Fibrous Tide 編集 Tidal Fang 編集 Ascended Guardians 18 List of Former Regrets 6256,2732 編集 Family Prayer Book 6613,2864 編集 Lock of Hair 編集 Crossed Out Enemies List 編集 Marred Tombstone (No Longer Dead) 編集 Brougan Grote 18 Grote Family Blade 編集 Elven Cipher 編集 Aelfwar Treaty Scrolls 6827,33266655,2897 編集 Quicksilver Expulsion Papers 編集 Codex Elementalism 18 The Consuming Properties of Flame 編集 Earth and its Economic Value 6655,3023 編集 Air Motion and Control 6848,2852 編集 The Quenching Properties of Water 編集 Faer Life and Nature B A Comparison 編集 Death A The Energies of Inevitability 編集 Divine Landing 18 Devil Skull 6429,2874 編集 Mark of Maelforge 編集 Scorched Armor 編集 Cyril s Holy Symbol of the Vigil 編集 Exarch Invader Fae Artifacts 48 Satyr Fruit 編集 Corrupt Petals 編集 Choking Spores 編集 Parasite Vines 編集 Hawthorn Scroll 編集 Faerie Contract 編集 Exarch Invader Flame Artifacts 48 Coalesced Fervor 編集 Flash Paper 編集 Consumed Incense 編集 Source Ignition 編集 Vision of Combustion 編集 Inferno Remnant 編集 Exarch Invader Shade Artifacts 48 Buried Rites 編集 Death Shroud 編集 Funerary Urn 編集 Ferryman s Toll 編集 Undead Testimonial 編集 Vorpal Mask 編集 Exarch Invader Stone Artifacts 48 Rough Gemstone 編集 Carved Marble 編集 Gypsum Splinters 編集 Hematite Award 編集 Turquoise Ornament 編集 Lapis Curio 編集 Exarch Invader Storm Artifacts 48 Effervescent Evocation 編集 Gale Feather 編集 Bottled Deluge 編集 Tempest Trophy 編集 Beaded Lightning 編集 Voltaic Key 編集 Exarch Invader Tide Artifacts 48 Tidal Immersion 編集 Crustacean Limb 編集 Drenched Message 編集 Treasure of Mer 編集 Whirlpool Stone 編集 Ocean Chalice 編集 Fae Archon Artifacts 35 Life Soaked Splinter 編集 Living Vines 編集 Corrupted Harvest 編集 Faecharged Keepsake 編集 Living Twig of the Idol 編集 Mask of the Woods 編集 Fae Herald Artifacts 18 Invader s Living Blood 編集 Fae Trinket 編集 Fae Concoction 編集 Invader s Living Heart 編集 Fae Missive 編集 Faecharged Ceremonial Blade 編集 Flame Harbinger Artifacts 30 Fire Bloom Fruit 編集 Flame Spittle 編集 Singed Incantation 編集 Fire Bloom Nectar 編集 Extinguished Flame Badge 編集 Symbol of Incineration 編集 Flame Herald Artifacts 18 Invader s Burning Blood 編集 Flame Trinket 編集 Burning Brew 編集 Invader s Fiery Heart 編集 Flame Missive 6835,3050 編集 Flamecharged Ceremonial Blade 編集 Flame Vanguard Artifacts 25 Concentrated Fire 編集 Magma Tome 編集 Fire Demon Pendant 編集 Flamewrought Banner 編集 Ceremonial Fire Scepter 編集 Flame Invader s Skull 編集 Food of Silverwood 18 Sauteed Vespid with Garlic Tubers 編集 Raw Jaggedfin with Wine Sauce 編集 Roasted Venison on the Arrow 6062,35516419,2505 編集 Creeperbrush Soup with Dumplings 編集 Goblin Heart Jerky 編集 Hazing Committee Supplies 18 Sheeping Pills 6345,2763 編集 Marked Tarot Cards 5865,3121 編集 Girdle of Gender Change 編集 High Elven Culture 18 Inscrutable Hair Accessory 6402,2405 編集 Bag of Seeds 6611,3229 編集 Silken Ties 6485,2608 編集 List of Family Lines to Prune 編集 Prophecy Diary 6456,24356096,24606654,3174 編集 History of the High Elves 18 The First Race 6584,2884 編集 The Covenant 6386,2693 編集 Kelari Heresy 編集 The Fight against the Dragons 6382,2743 編集 Ethian Oppression 編集 The Mathosian Alliance 6468,26526476,2881 編集 Hylas and Shyla 18 Shyla s Letter to her Father 編集 An Account of Hylas s Coming of Age 6615,2576 編集 Shyla and Hylas s Errant Journey 6059,3547 編集 Love in Overwatch Keep 6508,2906 編集 The Shade War 編集 Green Eyed Monster 編集 Jerome Drift 18 Journal of Untested Experiments 編集 Jerome Drift s Amazing Hat 編集 Vial of Jerome s Secret Ingredient 編集 Overwatch 18 Ancient Granite Rock 6379,2854 編集 Satyr Beard Shavings 6862,3324 編集 Discarded Tavril Psalms 6835,3050 編集 Faerie Dust 6590.2664 編集 Faer Seed Shell Fragment 編集 Corrupted Fae Keystone Fragment 編集 Prince Hylas Aelfwar 18 Insignia of the First Order 編集 Wax Seal of the Prince 編集 Concealable Elven Pugio 6611,32296835,3050 編集 Vial of Greenscale s Blood 編集 Shyla s Locket 編集 Quicksilver College 18 Star Iron Cauldron 編集 Yew Practice Wand 6698,2838 編集 Rothmann s Principia Conflagera 6714,3242 編集 Shade Archon Artifacts 35 Undead Residue 編集 Decaying Tongue 編集 Oath of the Endless 編集 Vision from Beyond 編集 Cursed Shadow Bangle 編集 Dispelled Dark Staff 編集 Shade Harbinger Artifacts 30 Enslaved Ettin Fur 編集 Skeleton Pick 編集 Elixir of the Endless 編集 Pit Boss Key 編集 Concentrated Evil 編集 Cracked Endless Warmask 編集 Shade Herald Artifacts 18 Decaying Signet 編集 Eldritch Stone 編集 Dark Trinket 編集 Shadowy Prophecy 編集 Grim Trophy 編集 Dark Skull of the Invader 編集 Shade Vanguard Artifacts 25 Spectral Bonds 編集 Corpse Missive 編集 Putrid Fang 編集 Drink of the Undead 編集 Foul Trinket 編集 Invader s Battle Horn 編集 Silverwood 18 Shyla s Locket 編集 The Dragons - The Adversary 編集 Goblin Slave Harness 編集 Blueprints for the Vault of Heresy 編集 Corrupted Fae Keystone Fragment 編集 Aelfwar Treaty Scrolls 6827,33266655,2897 編集 Goblin Heart Jerky 編集 Cyril s Holy Symbol of the Vigil 編集 Journal of Completed Prophecy 6469,2526 編集 Conclusion A Gross and Evil 編集 Rothmann s Principia Conflagera 6714,3242 編集 Stone Harbinger Artifacts 30 Ferrous Armband 編集 Malachite Splinter 編集 Mineralized Flesh 編集 Sandstone Carving 編集 Azurite Heirloom 編集 Amethyst Tooth 編集 Stone Vanguard Artifacts 25 Serpentine Stone 編集 Troll Bracelet 編集 Oreling Blood 編集 Earthmaul Finger 編集 Condensed Earth Spirit 編集 Titan Rune 編集 Tavril 18 Ancient Elven Relic 6918,29246511,2908 編集 The Living Prophecy 編集 The Cycle of Life 6343,2838 編集 Journal of Completed Prophecy 6469,2526 編集 The Arboreal War 18 Rusted Elven Steel 編集 Ancient Arrowheads 編集 Fossilized Goblin Tar 6390,2852 編集 Ash Covered Bones 6496,2673 編集 Defiled Elf Skull 編集 Goblin Slave Harness 編集 The Great Betrayal 18 Mourning Veil 編集 Faer Pact Totem 6140,2908 編集 Insignia of the Prince 編集 Amnesty Letter 編集 Royal Demand for Regency 編集 The Holy City 18 Blessed Level of Bahralt 6901,3288 編集 Earthstone Tipped Frame Saw 6476,28816598,3188 編集 Souvenir Cobblestone Rock 6698,2838 編集 Imported Mosaic Tile 編集 Blessed Garden Seeds 編集 Blueprints for the Vault of Heresy 編集 The Theology of the Vigil 18 Thedeor - The Sword 6494,2982 編集 Bahralt - The City 編集 Tavril - The Land 編集 Mariel taun - The Heart 編集 Thontic - The Sea 編集 Tide Herald Artifacts 18 Tidal Seed 編集 Frosty Mug 編集 Tidal Trinket 編集 Glowing Aqualessence 編集 Icy Core 編集 Tidal Rune 編集 Moonshade Highlands +一覧 *コレクション名 Level アーティファクト名 座標 補足 編集 Abyssal Summoning Implements 40 Grim Totem 編集 Grimoire 編集 Ritual Chest 編集 Ritual Charcoal 編集 Planar Displacer 6392,1228 木 編集 Corrupted Source 編集 Brother Jebiah 40 Brand of the Vigil 5940,2202 テント内木箱の陰 編集 Leather Straps 編集 Water Soaked Gag 編集 Gears for the Rack 6422,1252 銅像のかかと付近 編集 Creative Writing Journal 6124,1400 編集 Sister s Doll 編集 Buccaneer Articles 40 Eyepatch of Kane Wavestarr 7319,1771 木の側 地面 編集 Sextant of Clever Ned 編集 Hook of Fairn the Ferocious 編集 Eyepatch of Cara Swelldancer 編集 Hat and Scimitar of Estrael 編集 Pegleg of Black Betty 編集 Fae Dust 40 Powder of Enchantment 6180,2025 石塀と木の間 編集 Powder of Illusion 5912,21875824,2288 瓦礫の間積まれた岩の上 編集 Powder of Distrust 編集 Powder of Conflagration 編集 Powder of Growth 6692,1534 岩の上 編集 Fezziled s 100 Ways to Cook a Fae 40 Crispy Fae Wings Recipe 編集 Pickled Satyr Hooves Recipe 5840,1973 水たまり 編集 Bogling Ear Stew Recipe 5896,2255 編集 Candied Fae Toes Recipe 編集 Shambler Flank Recipe 4679,1536 編集 Crispy Fried Fae Gizzard Recipe 編集 Gorvaht 40 Broken Pan Pipes 編集 Skull Etchings 6433,1214 編集 Runebound Prison of Estrode 6908,16355680,2309 岩の裏側地面 編集 Hammerknell 40 Relief Art 編集 Runebound Clockwork 編集 Door Fragment 編集 Living Brasswork 6284,2008 編集 Ravings of Doom 編集 Maps to Interior Harbor 編集 Intact Runebound Vessels 40 Rune of Moisture 5567,1992 木の根元 編集 Rune of Light 編集 Rune of Heat 編集 Rune of Fragrance 編集 Rune of Motion 5940,2202 テント内木箱の陰 編集 Rune of Endurance 編集 Last Days of Hammerknell 40 The Last Days of Hammerknell - Page 1 6359,1352 Warden Barkevの隣 編集 The Last Days of Hammerknell - Page 2 編集 The Last Days of Hammerknell - Page 3 編集 The Last Days of Hammerknell - Page 4 5824,2288 積まれた岩の上 編集 Moonshade Crofter Deeds 40 Jerns Family Deed 編集 Polski Family Deed 編集 Montani Family Deed 6268,13857354,1740 倒れた柱の陰池の中 編集 Proper Parenting Techniques By Eustace Green 40 If They Can Stand, They Can Harvest 5684,1663 編集 No Child Services on the Frontier 5584,2176 岩の間 編集 A Changeling Can Pick Beans Too 編集 Kids Need to Stand Up to Faeries 5498,2246 編集 Learn to Walk Home in the Dark 編集 Crying Babies Mark Truffle Locations 5755,17756579,1214 編集 Rune King Molinar 40 Royal Griffon Crest 編集 Molinar Guide to Runebinding 編集 Runebound Crown 編集 Living Triptych of Molinar Glory 編集 Collection of Unsent Edicts 7207,1485 編集 Tidebound Stone of Whispers 編集 Runebound Accessories 40 Self Combing Hairpin 6370,2074 キノコ 編集 Everhot Portable Forge 編集 Amazing Hammer of Convenient Use 5698,19736637,1515 編集 Irresistible Trap 編集 Mug of Plenty 編集 Self Replicating Ring 編集 Story of Brother Damon 40 The Story of Brother Damon - Page 1 編集 The Story of Brother Damon - Page 2 編集 The Story of Brother Damon - Page 3 編集 The Story of Brother Damon - Page 4 6588,1223 檻の中 編集 The Story of Brother Damon - Page 5 編集 The Story of Brother Damon - Page 6 編集 The Dwarves of Moonshade 40 Sealed Spirit 編集 Runebound Fatestone 編集 Ring of Dreams 6578,1214 荷物置場 編集 Hair of Gold 編集 Three Springs 40 Recruitment Poster 編集 Pilgrim Garb 編集 Councilmen Insignia 編集 Ship Schedule 編集 Grain Shipment 編集 Spyglass 編集 Tidelord Brenin 40 Azure Blade Contract 編集 Charm of Clear Thoughts 編集 Skin Sewn Mask 6428,1337 噴水の中 編集 Meridian Cube of Unmaking 編集 Artifact of Ancient Madness 編集 Iron Pine Peak +一覧 *コレクション名 Level アーティファクト名 座標 補足 編集 A Bahmi in the North 50 Bahmi in the North - Page 1 編集 Bahmi in the North - Page 2 編集 Bahmi in the North - Page 3 4139,1386 屋根の上 編集 Bahmi in the North - Page 4 編集 Bahmi in the North - Page 5 編集 Bahmi in the North - Page 6 編集 Charms of Iron Pine 50 Charm of Safe Travel 編集 Charm of Warmth 編集 Charm of the Hunt 編集 Charm of Planning 編集 Charm of the Long Night 編集 Charm of the Dragonslayer 編集 Commander Calthyx 50 Alchemical Sanity 編集 Translation Tablet 編集 Idol of the Depths 4024,14764607,1323 倒木地面 編集 Prophecy of Calyx 4227,2058 凍った滝の下側 編集 Blood of the Innocent 編集 Ice Statues 50 Droitach s Mother s Foot Statue 4583,1545 本棚 編集 Ale Mug Ice Statue 編集 Ice Skull Statue 3603,14293800,1256 岩陰洞窟内テント裏 編集 Iron Pine Peak 50 Charm of the Dragonslayer 編集 Blood of the Innocent 編集 Prophecy of Combat 編集 Map of the Prison 編集 Blade of the Champion 編集 White Dragonscale 編集 Borte s Battle Plans 編集 Notes on the Ritual 4560,1552 ベンチの下 編集 First Oaths of the Icewatch - Page 6 編集 Bahmi in the North - Page 6 編集 Orders of Rahn Chuluun 50 Order to the Second Vanguard 3322,2435 荷車 編集 Order to the Thirteenth Vanguard 4155,1476 岩陰 編集 Order to the Fifth Vanguard 編集 Order to the Ninth Vanguard 編集 Order to the Eleventh Vanguard 編集 Relics of Crucia s Last Battle 50 Storm Legion Horn 4556,19474876,1769 草陰洞窟内岩陰 編集 Ekkehard s Fleece 4575,1593 地下図書館本棚の裏 編集 Rothmann s Spellbook 編集 Vachir s Claymore 編集 Gisa s Rifle 編集 Borte s Battle Plans 編集 Scriptkeeper Chekharoth s Scrolls 50 Notes on Crucia s Imprisoners 3690,1765 荷物の隙間 編集 Notes on the Temple 4553,1626 机の下 編集 Notes on the Queen s Defeat 編集 Notes on the Water Prison 編集 Notes on the Army 編集 Notes on the Ritual 3351,2241 岩陰 編集 Storm Legion Decorations 50 Bronze Hawk 4536,1478 テント裏 編集 Iron Skull 3381,1895 木 編集 Gold Skull 編集 Silver Griffon 編集 Tabitha Leighton 50 Linen Farmer s Dress 編集 Little Sister 編集 Holy Book 編集 Prophecy of Combat 編集 The Art of Combat 50 War Material from Home 編集 Besiege Walled Cities 4123,20114475,18343697,1734 壊れた樽の中氷の隙間馬防柵の隙間 編集 Hobbling the Army 2806,1939 洞窟内壁の凹み 編集 Impose Your Will 編集 Break the Enemy s Resistance 編集 Feign Disorder, and Crush Him 編集 The First Oaths of the Ice Watch 50 First Oaths of the Icewatch - Page 1 編集 First Oaths of the Icewatch - Page 2 4114,17102942,2304 段差下 編集 First Oaths of the Icewatch - Page 3 編集 First Oaths of the Icewatch - Page 4 3659,1351 洞窟内檻の中 編集 First Oaths of the Icewatch - Page 5 編集 First Oaths of the Icewatch - Page 6 編集 The Ice Watch 50 Symbol of Thedeor 編集 Library Tome 4224,2058 氷滝の下 編集 Badge of Honor 編集 Camouflage Fur 編集 Flametouched Powder 編集 Map of the Prison 編集 The Labors of Thedeor 50 Slew the Chained Mother 3044,2185 倒木 編集 Captured the Sun Steed 編集 Defeated the Primordial Beast 編集 Slayed the Storm Heralds 4500,18492967,22313552,1897 湖倒木の陰倒木の陰 編集 Cleaned the Endless Bog 編集 Stole the Fruit of Life 編集 Thedeor s Sword 50 Sword of Valor 編集 Blade of Courage 編集 Sword of Duty 編集 Blade of the Champion 編集 Whitefall 50 Warm Animal Skins 4577,17374590,1527 荷車木箱の間 編集 Wool Underwear 編集 Rum Warmer 3562,1766 倒木 編集 Piton Hammer 3581,1349 洞窟内テントと氷柱の隙間 編集 Snow Shoe 4604,1714 編集 White Dragonscale 編集 Whitefall Recruitment Letters 50 Letter to Jorge Neralis 4345,1533 氷の間 編集 Letter to Patrick Thorntaun 4272,20073561,1586 倒木の陰岩陰 編集 Letter to Rikkard Wridings 4244,19963205,1999 大岩の陰 編集 Letter to Yvora 4375,19034081,15673304,1593 湖木の根もと崖の中腹 編集 Letter to Dar ves 編集 Letter to Oldont 編集 Stillmoor +一覧 *コレクション名 Level アーティファクト名 座標 補足 編集 Aedraxis Mathos, Tyrant 50 Crushed Globe 編集 Orphiel s"On Generation and Corruption" 編集 Mark of the Endless 編集 Signet Ring of Mathosia 編集 Book of the Destroyer 編集 Shadestone Device 編集 Aelfwar Regrets 50 Leaf of Silverwood 編集 Mirror Water 1595,2568 岩陰 編集 Quicksilver Course Schedule 編集 Coffee 編集 Locket of Ascended Beloved 編集 Books of Black Magic 50 Book of Undeath 編集 Book of Curses 編集 Book of Poisonous Intent 編集 Book of Dark Doctrine 編集 Book of Hexes 編集 Book of Immortalirituals 編集 Caer Mathos Royal Relics 50 Goblet of the Iron Kings 編集 Signet of the Mathos 編集 Queen Adelonda s Tiara 編集 Mathos Lineage Tome 編集 Icon of Thedeor 編集 Endless Beginnings 50 Felt Clothing 編集 Jewelry 編集 Alchemical Preserving Wraps 編集 Rag Paper 編集 Emotional Focus 編集 Diary of Eternity 編集 Endless Necromancer Skulls 50 Skull of the Fae 編集 Skull of the Troll 1755,1859 城壁横 編集 Skull of the Arachnid 編集 Skull of the Rune Goblin 編集 Skull of the Demon Lord 編集 Skull of the Fallen King 編集 Forgotten Items of the Ascended 50 Imbued Sigil 編集 Dwarven Hammer 編集 Mathosian Shield 1714,2271 斜面とブロックの隙間 編集 Elven Dagger 編集 Vigil s Standard 編集 Hammer of the Vigil 編集 Mathosian Delicacies 50 Fermented Tuber Stew 編集 Pickled Boar Heart 編集 Sap Glazed Ham 編集 Mathosian Families 50 Rothmann 編集 Wyvernjack 編集 Waldemar 編集 Valnir 1718,2328 パズルの場所の壁の上 編集 Kalmar 編集 Mathos 編集 Mathosian Pottery 50 Coffee Cup 1582,2303 木の根の間 編集 Dinner Plate 編集 Vase 編集 Holy Water Decanter 編集 Protective Talismans 50 Lucky Horseshoe 編集 Fortune Clover 編集 Simple Periapt 編集 Blessed Coin 1496,2240 地面 編集 Dice of Guidance 編集 Feathered Talisman 1522,3249 編集 Relics of Greenscale s Tamers 50 Life Binder Staff 1706,2264 岩横 編集 Staff of the Storm Witch 編集 Beast Tamer s Collar 編集 Idol of the River Mistress 編集 Bow of the Glade Guardian 編集 Hammer of Divine Justice 編集 Richter, Lord of Belmont 50 Richter, Lord of Belmont - Page 1 編集 Richter, Lord of Belmont - Page 2 編集 Richter, Lord of Belmont - Page 3 編集 Richter, Lord of Belmont - Page 4 編集 Richter, Lord of Belmont - Page 5 編集 Richter, Lord of Belmont - Page 6 編集 Stillmoor 50 Shadestone Device 編集 Locket of Ascended Beloved 編集 Diary of Eternity 編集 Hammer of the Vigil 編集 Holy Water Decanter 編集 Ceremonial Blade 編集 Skull of the Fallen King 編集 Feathered Talisman 編集 Hammer of Divine Justice 編集 Richter, Lord of Belmont - Page 6 編集 The Kingdom of Mathosia 50 Crest of Mathosia 編集 Vassalage Contract 編集 King s Call to Service 編集 Ceremonial Blade 1736,3010 家の裏 編集 The Rise and Fall of Mathosia 50 The Dragon Crusaders of the North 編集 Dominance of Eth 編集 The Convocation 編集 Mathosian Unification 編集 The Great Kingdom 編集 Endless Corruption 編集 The Second Fall of the Eth 50 The Second Fall of Eth - Page 1 編集 The Second Fall of Eth - Page 2 編集 The Second Fall of Eth - Page 3 1782,1852 荷車の下 編集 The Second Fall of Eth - Page 4 編集
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Substores-UnknownASINs-8 Subjects-Business&Investing-Management&Leadership-Decision-Making&ProblemSolving? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Decision-Making&ProblemSolving? Childhood Comes First A Crash Course in Childhood for Adults C Henry Kempe? Ray Helfer? CHenryKempe? RayHelfer? ジャンル別? Substores-UnknownASINs-8 Child Abuse and Neglect Cross-Cultural Perspectives C Henry Kempe? Jill E. Korbin? CHenryKempe? JillE.Korbin? ジャンル別? Substores-UnknownASINs-8 A Communications Manual for Nonprofit Organizations Volunteer Readership? Lucille Maddalena? VolunteerReadership? LucilleMaddalena? ジャンル別? Substores-UnknownASINs-8 Volunteers Today Finding, Training and Working With Them Volunteer Readership? Harriet H. Naylor? VolunteerReadership? HarrietH.Naylor? ジャンル別? Substores-UnknownASINs-8 Winning With Staff A New Look at Staff Support for Volunteers Volunteer Readership? Ivan Scheier? VolunteerReadership? IvanScheier? ジャンル別? Substores-UnknownASINs-8 How to Get the Most Out of Being a Volunteer Volunteer Readership? E. Kimball? VolunteerReadership? E.Kimball? ジャンル別? Substores-UnknownASINs-8 Defects and Failures in Pressure Vessels and Piping Amer Society for Nondestructive? Helmut Thielsch? AmerSocietyforNondestructive? HelmutThielsch? ジャンル別? Substores-UnknownASINs-8 Nondestructive Testing Ultrasonic/Pbn Ct 6-4 (Classroom Training Handbook) Amer Society for Nondestructive? AmerSocietyforNondestructive? ジャンル別? Substores-UnknownASINs-8 Presidential Search Assn Governing Boards? John W. Nason? AssnGoverningBoards? JohnW.Nason? ジャンル別? Substores-UnknownASINs-8 Presidential Assessment Assn Governing Boards? John W. Nason? AssnGoverningBoards? JohnW.Nason? ジャンル別? Substores-UnknownASINs-8 Elementary School Evaluative Criteria A Guide for School Improvement Natl Study of School? National Study of School Evaluation? NatlStudyofSchool? NationalStudyofSchoolEvaluation? ジャンル別? Substores-UnknownASINs-8 Middle School-Junior High School Evaluative Criteria Natl Study of School? NatlStudyofSchool? ジャンル別? Substores-UnknownASINs-8 Turbine Lubrication Society of Tribologists &? SocietyofTribologists&? ジャンル別? Substores-UnknownASINs-8 Principles of Construction of Hot-Mix Asphalt Pavements Asphalt Inst? AsphaltInst? ジャンル別? Substores-UnknownASINs-8 Subjects-Home&Garden-How-to&HomeImprovements-Do-It-Yourself? Index to the Obituaries and Death Notices Appearing in the Dziennik Chicagoski, 1890-1899 Polish Genalogical Society? Thomas L. Hollowak? PolishGenalogicalSociety? ThomasL.Hollowak? ジャンル別? Substores-UnknownASINs-8 Perspectives on Vocational Education Purposes and Performance (Research Development Series, No 247) Ohio State Univ Center on Education? OhioStateUnivCenteronEducation? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Vocational? Principles and a Philosophy for Vocational Education (Series Publication Series No. 48) Ohio State Univ Center on Education? Millerm Melvin D.? OhioStateUnivCenteronEducation? MillermMelvinD.? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Vocational? American Poultry History 1823-1973 Amer Poultry Historical? O. A. Hanke? AmerPoultryHistorical? O.A.Hanke? ジャンル別? Substores-UnknownASINs-8 Space and Time in Landscape Architectural Landscape Architecture? William Mann? LandscapeArchitecture? WilliamMann? ジャンル別? Substores-UnknownASINs-8 Vikings in the West Archaeological Inst of Amer? ArchaeologicalInstofAmer? ジャンル別? Substores-UnknownASINs-8 Discipling of a Nation Overseas Crusades? James Montgomery? OverseasCrusades? JamesMontgomery? ジャンル別? Substores-UnknownASINs-8 Pumps and Pump Systems Amer Soc of Plumbing Engineers? AmerSocofPlumbingEngineers? ジャンル別? Substores-UnknownASINs-8 Motion Study and Violin Bowing Amer String Teachers Assn? Persival Hodgson? AmerStringTeachersAssn? PersivalHodgson? ジャンル別? Substores-UnknownASINs-8 Christian Secret of a Happy Life Natl Womens Christian? Hannah Whitall Smith? NatlWomensChristian? HannahWhitallSmith? ジャンル別? Substores-UnknownASINs-8 Subjects-Religion&Spirituality-Christianity-Authors,A-Z-(S)-Smith,HannahWhitall? Geotextiles and Geomembranes Definitions, Properties and Design Industrial Fabric Assn Intl? Jean-Pierre Giroud? IndustrialFabricAssnIntl? Jean-PierreGiroud? ジャンル別? Substores-UnknownASINs-8 Sweetness in the Air Solo Pr? Gene Frumkin? SoloPr? GeneFrumkin? ジャンル別? Substores-UnknownASINs-8 Confessions of a Jewish Cultbuster Tosefos Media? Shea Hecht? Chaim Clorfene? Chaya Crosen? TosefosMedia? SheaHecht? ChaimClorfene? ChayaCrosen? ジャンル別? Substores-UnknownASINs-8 Confessions of a Jewish Cultbuster Tosefos Media? Shea Hecht? Chaim Clorfene? Chaya Crosen? TosefosMedia? SheaHecht? ChaimClorfene? ChayaCrosen? ジャンル別? Substores-UnknownASINs-8 Fatigue of Welded Steel Structures Welding Research Council? W. H. Munse? WeldingResearchCouncil? W.H.Munse? ジャンル別? Substores-UnknownASINs-8 Peace Bishops and the Arms Race Can Religious Leadership Help in Preventing War World Without War Pubns? George Weigal? WorldWithoutWarPubns? GeorgeWeigal? ジャンル別? Substores-UnknownASINs-8 Subjects-Religion&Spirituality? Evolution of Complex and Higher Organisms A Report Prepared by the Participants of Workshops at Ames Research Ctr Moffet Field, Ca July 1981/May 82 United States Government Printing? UnitedStatesGovernmentPrinting? ジャンル別? Substores-UnknownASINs-8 Subjects-Science-General Freedom Isn't Free a Boat People Story As Told by Phu Sam Kindred Pr? Evelyn Friesen? Sam Phu? KindredPr? EvelynFriesen? SamPhu? ジャンル別? Substores-UnknownASINs-8 Mennonite Brethren Mission in Latin America Kindred Pr? J. J. Toews? KindredPr? J.J.Toews? ジャンル別? Substores-UnknownASINs-8 Substores-UnknownASINs-8 洋書
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Naughty Puppy (Touch Feel) Macmillan Children s Books? Rod Campbell? MacmillanChildren sBooks? RodCampbell? ジャンル別? Substores-UnknownASINs-8 Subjects-Children sBooks-Baby-3-BoardBooks? Criminal Law (Palgrave Law Masters) Palgrave Macmillan? Marise Cremona? Jonathan Herring? PalgraveMacmillan? MariseCremona? JonathanHerring? ジャンル別? Substores-UnknownASINs-8 Subjects-Law-PerspectivesonLaw-Non-USLegalSystems? Subjects-Nonfiction-Law-PerspectivesonLaw-Non-USLegalSystems? Dickens the Journalist Palgrave Macmillan? John M. L. Drew? PalgraveMacmillan? JohnM.L.Drew? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Europe-England-19thCentury? Subjects-Literature&Fiction-Classics? Subjects-Literature&Fiction-General? Subjects-Literature&Fiction-History&Criticism-Criticism&Theory-General? Subjects-Literature&Fiction-WorldLiterature-British-General? Subjects-Literature&Fiction-WorldLiterature-British-19thCentury? How to Manage Your Global Reputation Palgrave Macmillan? Michael Morley? PalgraveMacmillan? MichaelMorley? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Biographies&Primers-Strategy&Competition? Subjects-Business&Investing-International-General? Subjects-Business&Investing-Marketing&Sales-PublicRelations? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-PublicRelations? Marketing Palgrave Macmillan? Geoff Lancaster? Paul Reynolds? PalgraveMacmillan? GeoffLancaster? PaulReynolds? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Industries&Professions-E-commerce-InternetMarketing? Subjects-Business&Investing-Marketing&Sales-Marketing-General? Subjects-Computers&Internet-Business&Culture-WebMarketing? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Marketing-General? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Marketing-WebMarketing? Skyline Macmillan ELT? ROGERS? et al? MacmillanELT? ROGERS? etal? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-EnglishLanguageTeaching-General? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-EnglishLanguageTeaching-General? Skyline Macmillan ELT? ROGERS? et al? MacmillanELT? ROGERS? etal? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-EnglishLanguageTeaching-General? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-EnglishLanguageTeaching-General? Emily's Island Macmillan Caribbean? Wright Et Al? MacmillanCaribbean? WrightEtAl? ジャンル別? Substores-UnknownASINs-8 Fingerprints Macmillan ELT? Linse? MacmillanELT? Linse? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-General? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-General? A Lizard Got into the Paint Pots MacMillan Caribbean? Jill Pickering? Petrina Wright? MacMillanCaribbean? JillPickering? PetrinaWright? ジャンル別? Substores-UnknownASINs-8 Subjects-Children sBooks-Baby-3-BasicConcepts-Colors? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Ages4-8-EarlyReaderSeries? Subjects-Children sBooks-Animals-Reptiles&Amphibians-Fiction? Hello Robby Rabbit 1 Macmillan ELT? Carol Read? Ana Soberon? et al? MacmillanELT? CarolRead? AnaSoberon? etal? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Reference-Words&Language-Readers? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-Words&Language-Readers? Hello Robby Rabbit 1 Macmillan ELT? Carol Read? Ana Soberon? et al? MacmillanELT? CarolRead? AnaSoberon? etal? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Reference-Words&Language-Readers? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-Words&Language-Readers? Hello Robby Rabbit 1 Macmillan ELT? Carol Read? Ana Soberon? et al? MacmillanELT? CarolRead? AnaSoberon? etal? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Reference-Words&Language-Readers? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-BooksonCD? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-BooksonCD? Subjects-Reference-Words&Language-Readers? Formats-AudioCDs-Languages-EnglishasaForeignLanguage? Formats-AudioCDs-General? Hello Robby Rabbit 1 Macmillan ELT? Carol Read? Ana Soberon? et al? MacmillanELT? CarolRead? AnaSoberon? etal? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Reference-Words&Language-Readers? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-BooksonCassette? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-BooksonCassette? Subjects-Reference-Words&Language-Readers? Formats-Audiocassettes-Languages-EnglishasaForeignLanguage? Formats-Audiocassettes-General? Hello Robby Rabbit 2 Macmillan ELT? Carol Read? Ana Soberon? MacmillanELT? CarolRead? AnaSoberon? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Reference-Words&Language-Readers? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Reading? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Reading? Subjects-Reference-Words&Language-Readers? Hello Robby Rabbit 2 Macmillan ELT? Carol Read? Ana Soberon? et al? MacmillanELT? CarolRead? AnaSoberon? etal? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Reference-Words&Language-Readers? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Reading? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Reading? Subjects-Reference-Words&Language-Readers? Hello Robby Rabbit 2 Macmillan ELT? Carol Read? Ana Soberon? et al? MacmillanELT? CarolRead? AnaSoberon? etal? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Reference-Words&Language-Readers? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-BooksonCD? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-BooksonCD? Subjects-Reference-Words&Language-Readers? Formats-AudioCDs-Languages-EnglishasaForeignLanguage? Formats-AudioCDs-General? Hello Robby Rabbit 2 Macmillan ELT? Carol Read? Ana Soberon? et al? MacmillanELT? CarolRead? AnaSoberon? etal? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-Reference-Words&Language-Readers? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-BooksonCassette? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-BooksonCassette? Subjects-Reference-Words&Language-Readers? Formats-Audiocassettes-Languages-EnglishasaForeignLanguage? Formats-Audiocassettes-General? Shine on Macmillan ELT? Luke Prodromou? MacmillanELT? LukeProdromou? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Coursebooks? Shine on Macmillan ELT? Luke Prodromou? MacmillanELT? LukeProdromou? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-EnglishLanguageTeaching-General? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-EnglishLanguageTeaching-General? Shine on Macmillan ELT? Luke Prodromou? MacmillanELT? LukeProdromou? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Coursebooks? Learning to Listen Macmillan ELT? Lin Lougheed? MacmillanELT? LinLougheed? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-ListeningComprehension? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-ListeningComprehension? American Listening 1 Macmillan ELT? Lougheed? MacmillanELT? Lougheed? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Coursebooks? Learning to Listen (Learning to Listen) Macmillan ELT? Lin Lougheed? MacmillanELT? LinLougheed? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-ListeningComprehension? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-BooksonCassette? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-ListeningComprehension? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-BooksonCassette? Formats-Audiocassettes-Languages-EnglishasaForeignLanguage? Formats-Audiocassettes-General? American Listening 2 Macmillan ELT? Lougheed? MacmillanELT? Lougheed? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-ListeningComprehension? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-ListeningComprehension? Learning to Listen (Learning to Listen) Macmillan ELT? Lin Lougheed? MacmillanELT? LinLougheed? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-ListeningComprehension? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-ListeningComprehension? American Listening 3 Macmillan ELT? Lougheed? MacmillanELT? Lougheed? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Coursebooks? Learning to Listen (Learning to Listen) Macmillan ELT? Lin Lougheed? MacmillanELT? LinLougheed? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-ListeningComprehension? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-BooksonCassette? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-ListeningComprehension? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-BooksonCassette? Formats-Audiocassettes-Languages-EnglishasaForeignLanguage? Formats-Audiocassettes-General? Death on the Nile Macmillan Audio Books? Agatha Christie? David Timson? MacmillanAudioBooks? AgathaChristie? DavidTimson? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers? Death Comes as the End Macmillan Audio Books? Agatha Christie? Jenny Funnell? MacmillanAudioBooks? AgathaChristie? JennyFunnell? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-General? Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-BooksonCassette? Subjects-Mystery&Thrillers-BooksonCassette-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha? Formats-Audiocassettes-General? By the Pricking of My Thumbs Macmillan Audio Books? Agatha Christie? Samantha Bond? MacmillanAudioBooks? AgathaChristie? SamanthaBond? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-General? Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-BooksonCassette? Subjects-Mystery&Thrillers-BooksonCassette-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha? Formats-Audiocassettes-General? Elephant (Big Wild Animals) Campbell Books? Alison Bartlett? CampbellBooks? AlisonBartlett? ジャンル別? Substores-UnknownASINs-8 Subjects-Children sBooks-Baby-3-BoardBooks? Subjects-Children sBooks-Sports&Activities-ActivityBooks-Cut&Assemble? Gender (Transitions) Palgrave Macmillan? Claire Colebrook? PalgraveMacmillan? ClaireColebrook? ジャンル別? Substores-UnknownASINs-8 Subjects-Health,Mind&Body-Psychology&Counseling-Sexuality-Human? Subjects-Literature&Fiction-History&Criticism-Criticism&Theory-General? Subjects-Nonfiction-SocialSciences-GenderStudies-General? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-Women sStudies-FeministTheory? The Mysterious Affair at Styles Macmillan Audio Books? Agatha Christie? Hugh Fraser? MacmillanAudioBooks? AgathaChristie? HughFraser? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-General? Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-BooksonCassette? Subjects-Mystery&Thrillers-BooksonCassette-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha? Formats-Audiocassettes-General? Why Didn't They Ask Evans? Macmillan Audio Books? Agatha Christie? Jenny Funnell? MacmillanAudioBooks? AgathaChristie? JennyFunnell? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers? The Seven Dials Mystery Macmillan Audio Books? Agatha Christie? Jenny Funnell? MacmillanAudioBooks? AgathaChristie? JennyFunnell? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers? Evil Under the Sun Macmillan Audio Books? Agatha Christie? David Timson? MacmillanAudioBooks? AgathaChristie? DavidTimson? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-General? Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-BooksonCassette? Subjects-Mystery&Thrillers-BooksonCassette-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha? Formats-Audiocassettes-General? Murder in Mesopotamia Macmillan Audio Books? Agatha Christie? Carole Boyd? MacmillanAudioBooks? AgathaChristie? CaroleBoyd? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-General? Subjects-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha-BooksonCassette? Subjects-Mystery&Thrillers-BooksonCassette-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Mystery? Formats-Audiocassettes-Mystery&Thrillers-Authors,A-Z-(C)-Christie,Agatha? Formats-Audiocassettes-General? The Poison Principle Macmillan? Gail Bell? Macmillan? GailBell? ジャンル別? Substores-UnknownASINs-8 Subjects-Medicine-Pharmacology-Toxicology? Subjects-Nonfiction-Crime&Criminals-Criminology? Subjects-Science-Medicine-Pharmacology-Toxicology? The Nightspinners Macmillan? Lucretia Walsh Grindle? Macmillan? LucretiaWalshGrindle? ジャンル別? Substores-UnknownASINs-8 Subjects-Literature&Fiction-GenreFiction-Action&Adventure? The Nightspinners Macmillan? Lucretia Walsh Grindle? Macmillan? LucretiaWalshGrindle? ジャンル別? Substores-UnknownASINs-8 Subjects-Literature&Fiction-GenreFiction-Action&Adventure? Unscathed Macmillan? Philip Ashby? Macmillan? PhilipAshby? ジャンル別? Substores-UnknownASINs-8 Subjects-Biographies&Memoirs-General? Subjects-History-Africa-General? Subjects-History-Africa-SierraLeone? The Forest for the Trees Pan Books? Betsy Lerner? PanBooks? BetsyLerner? ジャンル別? Substores-UnknownASINs-8 Subjects-Reference-Writing? Bruce Macmillan Audio Books? Bruce Forsyth? MacmillanAudioBooks? BruceForsyth? ジャンル別? Substores-UnknownASINs-8 Subjects-Biographies&Memoirs-Arts&Literature? Subjects-Biographies&Memoirs-BooksonCD? Subjects-Entertainment-Music-BooksonCD? Subjects-Entertainment-Television-General? Formats-AudioCDs-Music? Formats-AudioCDs-Biographies&Memoirs? Formats-AudioCDs-General? Acid Row Macmillan Audio Books? Minette Walters? Lesley Manville? MacmillanAudioBooks? MinetteWalters? LesleyManville? ジャンル別? Substores-UnknownASINs-8 Subjects-Literature&Fiction-GenreFiction-Action&Adventure? Subjects-Mystery&Thrillers-Authors,A-Z-(W)-Walters,Minette? Subjects-Mystery&Thrillers-BooksonCD? Formats-AudioCDs-Mystery&Thrillers? Formats-AudioCDs-General? B Is for Burglar Macmillan Audio Books? Sue Grafton? Lorelei King? MacmillanAudioBooks? SueGrafton? LoreleiKing? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers? C Is for Corpse - Audio Macmillan Audio Books? Sue Grafton? Lorelei King? MacmillanAudioBooks? SueGrafton? LoreleiKing? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers? Playing with Fire Macmillan? Peter Robinson? Macmillan? PeterRobinson? ジャンル別? Substores-UnknownASINs-8 Subjects-Mystery&Thrillers-Authors,A-Z-(R)-Robinson,Peter? Playing with Fire Macmillan? Robinson Peter? Macmillan? RobinsonPeter? ジャンル別? Substores-UnknownASINs-8 Galloper Jack A Grandson's Search For A Forgotten Hero Macmillan? Brough Scott? Macmillan? BroughScott? ジャンル別? Substores-UnknownASINs-8 Subjects-Biographies&Memoirs-Ethnic&National-Irish? Subjects-Biographies&Memoirs-General? Subjects-History-Europe-England-General? Subjects-History-Europe-England-19thCentury? Subjects-History-Europe-Ireland-General? Subjects-Nonfiction-Politics-General? Substores-UnknownASINs-8 洋書
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■ゲームの概要 Gameplay Overview・住民 Citizens・資源 Resources・建物と建設 Buildings and Construction・災害 Disasters■ナビゲーションコントロール Navigation Controls .■メインツールバー Main Toolbar・シミュレーション速度 Simulation Speed■ツールとレポート Tools and Reports・ステータスバー Status Bar・イベントログ Event Log・エリアマップ Area Map・職業 Professions・資源の上限 Resource Limits・優先ツール Priority Tool・通勤経路ツール Path Tool・カメラの位置 Camera Locations・町の統計 Town Statistics・ヘルプ Help■生活の場と住宅 Home and Housing .・木造の家 Wooden Houses・石造りの家 Stone Houses・下宿 Boarding houses ■道路と橋 Roads and Bridges・未舗装の道 Dirt Roads・石畳の道 Stone Roads・橋 Bridges・トンネル Tunnels■保管、市場と交易 Storage, Markets & Trade・納屋 Strage barns・資材置場 Stock Piles・市場 Markets・交易所 Trading Posts■町のサービス Town Service・井戸 Wells・学校 Schools・病院 Hospitals・タウンホール(役場) Town Halls・チャペル(教会) Chapels・共同墓地 Cemeteries■食糧の生産 Food Production・畑 Crop Fields・果樹園 Orchards・放牧地 Pastures・釣り小屋 Fishing Docks・狩猟小屋 Hunting Cabin・採集小屋 Gatherers Huts ■資源生産 Resource Production .・薪割り Woodcutters・林業 Foresters・薬師 Herbalists・鍛冶屋 Blacksmiths・仕立屋 Tailors・酒場 Taverns・鉱業 Mines・採石場 Quarries■破壊と除去ツール Removing Structure・建物を破壊する Removing Structure・資源の除去(収集) Removing Resources・伐採 Harvesting Trees・石の収集 Collecting Stone・鉄の収集 Collecting Iron・道路を削除する Removing Roads・除去のキャンセル Canceling Removal■クレジット Credits ※データ類中,災害 Destructionとほぼ同内容となります。 災害 Destruction飢餓 Starvation 天候 Weather 凍える Freezing 疫害虫発生 Infestation 病気 Sickness 竜巻 Tornadoes 火災 Fires 損傷した建物 災害 Destruction 町が成長していく中、災害が起こると町の成長は阻害されるでしょう。しかしながら、引き起こされる災害の多くは、準備によって被害を軽くすることができます。 飢餓 Starvation 住民の食べられる食料が十分でないとき、住民の一部は、飢えて死んでしまうかもしれません。 食料をかなりの量備蓄することと、食料生産の様々な方法(狩猟、採集、漁業、農耕、果樹栽培、畜産)を持つことによって、飢餓は避けることができます。 天候 Weather 農業に支えられる町では、畑と果樹園は、天候にひどく影響を受けるでしょう。冷え込みが例年よりあまりに早ければ、収穫は壊滅的です。 作物の収穫を早く行うか、他の食料生産施設で食料を生産し、追加の備蓄をすることができます。 凍える Freezing 薪か石炭が家を暖めるのに十分でないとき、住民の一部は、凍えて死んでしまうかもしれません。 凍死は、森の番人によって供給される丸太を薪に加工することで避けることができます。 石造りの家は木造の家より必要な薪が少ないので、燃料需要を減らすことができます。 住民達は、冬期に屋外で長時間働くと、凍えて死んでしまう可能性があります。 暖かい服を仕立屋によって生産しておくことによって死を避けることができます。 疫害虫発生 Infestation (直訳では、出没、横行、蔓延) 畑、放牧地、そして果樹園では、疫害虫の来襲を発見することがあります。 疫害虫が発生すると、同じ作物を栽培しているか、同じ動物を育てている隣接した場所で感染が広がるかもしれません。 作物を早期に収穫してしまうか、動物たちを他の放牧地に移動させましょう。 疫害虫発生後は、そこで育てる作物や動物の種類を変えれば、再発の危険を減らします。 病気 Sickness 住民は、健康が良好な状態のときよりも、健康状態が悪いときのほうが病気にかかる危険が高くなります。 良い健康状態は、果物、野菜、穀物、肉類など豊かな食材によって維持できます。 良い食事が取れない場合には、ハーバリスト(薬師)が集めたハーブが健康の増進に寄与し、貧しい食事を補うことができます。 病気が発生した場合、病院は病気の蔓延を抑えるために用いることができます。 流浪の民を町に招き入れることだけでなく、旅商人との取引は、病気の危険を一時的に増加させます。 竜巻 Tornadoes ごく稀に、竜巻がやってきて地表を横切ることがあります。 彼らは作物や建物を破壊し、家畜と住民を殺します。 竜巻のような災害の事前対策としては、ボーディングハウス(下宿)を準備することができます。 町に家が再建されるまでの一時の仮の家となります。 火災 Fires 火災は、時々町で起こりえます。 火事が起きたなら、住民達は燃える時間を短くし、うまくいけば延焼を防ぐために、最も近くから水を運ぶでしょう。 川、小川、湖から遠く離れた地域では、速く火を消すための水源として井戸を建設することができます。 損傷した建物 建物が火事や竜巻で被害を受けた場合、建物を再建するか、取り壊すか決めることができます。建物をクリックすれば、被害を受けた建物の詳細を表示します。 Rebuild(再建)ボタンを押せば、建物を再建することができます。建物はいったん建築家によって取り壊され、いくつかの建設資材は再利用されます。 Remove(取り壊し)ボタンを押せば、建物を取り壊すことができます。建物は取り壊され、いくつかの建設資材は再利用されます。
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登場デュエリスト:DL:魔轟神獣ペガラサス(DU) (Unicore Obstruction) 2010年 07月配信 解説:レート1400 【魔轟神】使い。 攻略 デッキ名:Unicore Obstruction ※エクストラ未編集。チェック・50音まち 合計40枚+05枚 上級00枚 下級25枚 魔轟神獣ガナシア×3 魔轟神獣ペガラサス×3 魔轟神獣ケルベラル×3 魔轟神クルス×2 魔轟神獣チャワ×2 魔轟神獣ノズチ×2 魔轟神クシャノ×2 魔轟神ルリー ライトロード・ハンター ライコウ×3 オネスト×2 メタモルポット レスキューキャット 魔法06枚 わが身を盾に×3 大嵐 サイクロン ライトニング・ボルテックス 罠09枚 サンダー・ブレイク×3 強欲な瓶×2 天罰 砂塵の大竜巻 奈落の落とし穴 リビングデッドの呼び声 エクストラ05枚 魔轟神獣ユニコール
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シヴァスカ Shivaska 出典 Inner Sea Gods 320ページ /The Chained Maiden 詳細 属性 混沌にして悪 神殿 デーモン・ロード 関心のある範囲 Aberrations, clocks, prisons 領域 Chaos, Darkness, Evil, Madness 副領域 Demon (Chaos), Demon (Evil), Insanity, Loss, Nightmare * 〔外典の侍祭〕の信仰特徴が必要である。 好む武器 ヘヴィ・フレイル 聖印 Clock face with 13 hours 神聖な動物 Tarantula 神聖な色 Brown, red 恭順 Obedience You must start an obedience to Shivaska at exactly the start of an hour. You must spend this hour bound with chains, rope, manacles, a straitjacket, or some similar restraint. While bound, you must recite prayers to the Chained Maiden and strain against your bindings enough to leave marks on your flesh for the remainder of the day. Gain a +4 profane bonus to your CMD. 恩恵ーデモニックの恩恵 Boons - Demonic Obedience デモニアック Demoniac 出典 Book of the Damned - Volume 2 Lords of Chaos 24ページ 1 Maiden's Cry (Sp) lesser confusion 3/day, hold person 2/day, or ray of exhaustion 1/day 2 Binding Touch (Sp) Once per day, you can use binding, but only at a range of touch. You need not expend any material components to use this ability, nor can assistants aid you in its casting. You can only have one creature affected by this ability at any one time. If you successfully use this ability on a second creature, the previously bound creature is immediately freed. This ability is the equivalent of a 7th-level spell. 3 Unwind the Clock (Sp) You can use time stop once per day. 恩恵ーフィーンディッシュの恩恵 Boons - Fiendish Obedience エヴァンジェリスト Evangelist 出典 Book of the Damned 90ページ 1 Warp Time (Sp) expeditious retreat 3/day, time shudder 2/day, or slow 1/day 2 Clockwork Doll (Su) Once per day as a standard action, you can transform a living creature within 30 feet that has no more Hit Dice than your own into a porcelain-skinned parody of itself, with springs and gears in place of living organs. The target can resist this transformation if it wishes with a successful Fortitude save (DC = 10 + half your Hit Dice + your Charisma modifier). A transformed creature’s type becomes construct, and it gains all traits of the construct type, including lack of a Constitution score. The transformed creature also gains the clockwork subtype, including vulnerability to electricity, but it does not gain the swift reactions trait. A transformed creature must be wound once per day with a special key (which appears as part of this transformation); as the key must be inserted into the creature’s back, this requires either a successful DC 25 Dexterity or Escape Artist check or another creature’s assistance. If the creature is not wound by midnight each night, it becomes immobile and helpless until wound again. A creature transformed into a clockwork doll becomes mindless, with an Intelligence score of 0. It can’t use any supernatural or spell-like abilities it had prior to transforming, nor can it cast spells. It also loses all feats and skill ranks. A clockwork doll follows your commands to the letter, but otherwise it remains motionless and takes no actions on its own (unless you command it to react in certain ways, such as serving as a room guardian). This transformation can be reversed only by break enchantment, miracle, polymorph any object, or wish. If the clockwork doll is slain, the creature can be brought back to life via true resurrection. You can only have one clockwork doll under your command at a time. If you create a second clockwork doll, the first one must attempt a Fortitude saving throw (DC = 10 + half your Hit Dice + your Charisma modifier); if it succeeds, it reverts to its previous form with no memories of the time spent as your clockwork doll, but if it fails this save, the clockwork doll crumbles to rubble and is destroyed. If you are slain, any clockwork doll you’ve created automatically reverts to its previous form (no save required to avoid destruction). 3 Ineluctable Prison (Sp) You can cast imprisonment once per day as a spell-like ability. エクザルテッド Exalted 出典 Book of the Damned 90ページ 1 Maiden’s Cry (Sp) lesser confusion 3/day, hold person 2/day, or ray of exhaustion 1/day 2 Binding Touch (Sp) Once per day, you can cast binding as a spell-like ability, but only at a range of touch. You don’t need to expend any material components to use this ability, but assistants can’t aid you in its casting. You can have only one creature affected by this ability at a time. If you successfully use this ability on a second creature, the previously bound creature is immediately freed. 3 Unwind the Clock (Sp) You can cast time stop once per day as a spell-like ability. センチネル Sentinel 出典 Book of the Damned 90ページ 1 Strangler’s Secret (Sp) long arm 3/day, spider climb 2/day, or haste 1/day 2 Summon Abyssal Horrors (Sp) Once per day as a standard action, you can summon two advanced grimslakes, as per summon monster VII. You gain telepathic communication with the summoned aberrations to a range of 100 feet, and they follow your commands perfectly for 1 minute per level before vanishing back to the Abyss. 3 Maiden’s Wretch (Ex) Your body warps into a hunched and slimy form with rubbery flesh and tentacles for limbs, and you gain some of the powers of the aberrant creatures known as chokers. Your arms become boneless and flexible, with sucker-covered, starfish-shaped “hands.” While you can still manipulate objects and wield weapons with these appendages, they also grant you two tentacle primary natural attacks. Each tentacle deals damage appropriate to your size (1d6 if you are Medium). These tentacle attacks have a reach 5 feet greater than your normal reach, and you gain the grab and constrict abilities (your constrict damage is equal to the damage you deal with one of your tentacles plus 1-1/2 times your Strength modifier); you can grab a creature up to one size category larger than you this way. In addition, you gain the choker’s strangle and quickness special abilities. シヴァスカの信奉者 For Followers of Shivaska 特技 《不和の放出》 その他の魔法のアイテム Dagon's Eye 特徴 〔デーモンへの説得力〕
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Market Synopsis The analysis conducted by the data experts of Market Research Future Reports informs that the Marketing Attribution Software Market Analysis is speculated to display a promising CAGR of 15.3% during the assessment period. The increasing demand for optimizing the marketing expenditure of organizations is the most significant factor influencing the global marketing attribution software market 2020. Besides, the increasing adoption of developed technologies like AI is estimated to be a substantial element driving the global market. Moreover, the need for tracking customer behaviour for targeted marketing initiatives is another significant factor leading to market growth. In addition, the software also provides insights to review ROI and gives details with respect to the lead generation. Therefore, demand is estimated to increase swiftly during the review period. However, the security threats related to sensitive data of the organizations is estimated to be a major hindrance in market growth. Also, the expansion of the global marketing attribution software market is projected to be affected significantly due to the outbreak of COVID-19. The daily operations in various regions were put to a halt which immensely affected the manufacturing cycle of the product. Market Segmentation The worldwide marketing attribution software market can be classified on the basis of attribution, component, type, organization size, deployment mode, vertical, and region. Based on attribution type, the global marketing attribution software market can be classified into single-source attribution, multi-source attribution, and probabilistic or algorithmic attribution Based on component, the global marketing attribution software market can be classified into software and services. Based on organization size, the global marketing attribution software market can be classified into large enterprises and small and medium-sized enterprises. Based on deployment mode, the global marketing attribution software market can be classified into the cloud and on-premise. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7475 Based on vertical, the global marketing attribution software market can be classified into retail, FMCG and consumer packaged goods, consumer electronics, IT telecom, BFSI, healthcare, travel and hospitality, media and entertainment, and others. Based on the region, the global marketing attribution software market can be classified into North America, Europe, Asia-Pacific, Middle East Africa, and South America. Regional Analysis Thorough research has been carried out for North America, Europe, Asia-Pacific, Middle East Africa, and South America. As per the evaluation, the market is projected to expand significantly during the assessment period. Among all regions, the global market is speculated to be dominated by North America. Among all nations in North America, the US and Canada are likely to make the most significant participation during the assessment period. Besides, it also consists of the nations that are technically well-equipped and adopt innovative digital technologies fast. The growing demand for tracking consumer behaviour and preference has resulted in the enlargement of regional market size. Besides, most of the established manufacturers are based out of the US and has a strong customer base. On the other hand, the European market is speculated to expand at the maximum CAGR during the assessment period from 2018 to 2023. The APAC region is speculated to augment substantially during the assessment period due to the presence of various startups which are acting as a market catalyst. Key Players The distinguished market competitors of the worldwide marketing attribution software market are Adobe Inc. (US), Google (US), Visual IQ – A Nielsen Company (US), SAP SE (Germany), Oracle Corporation (US), Analytic Partners, Inc. (US), Calibermind (US), Attribution LLC (US), Engagio (US), Singular (US), Wizaly (France), Rockerbox, Inc. (the US), Neustar, Inc. (the US), OptiMine (US), and Merkle Group Inc. (US), and a few others. Browse Complete Report @ https //www.marketresearchfuture.com/reports/marketing-attribution-software-market-7475 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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